ArmaDB

Godspeed is a PVE Mission Builder that allows mission editing via a simple user interface without using the Arma Reforger WorkBench and World Editor. This is the version of the MOD on NIZLA Scenario

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Rating

100%

1 votes

Subscribers

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183 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A3F6BC91A9447DD

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Players on servers with it

daily, last 30 days

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Details

Author
Marco D'Oro
Version
1.0.0
Size
90 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
7 Sep 2026
Updated
1 month ago
Workshop ID
6A3F6BC91A9447DD

Recent adoption

30 days: +2 −5 ↑0

Version history

1
  1. v1.0.0 90 KB 7 Sep 2026
Description from the Workshop

═══════════════════════════════════════════════════════════════ GODSPEED PVE MISSION BUILDER — NIZLA ═══════════════════════════════════════════════════════════════ A fully scripted cooperative PvE mission framework for Arma Reforger, specifically designed for the Nizla scenario. Design and deploy complete co-op missions without touching the World Editor or recompiling the mod. ── HOW IT WORKS ──────────────────────────────────────────────── Open the Godspeed Mission Builder in your browser → https://godspeedpvenizla.netlify.app Configure your mission through the visual interface: phases, objectives, FOBs, enemy spawns, patrols, roadblocks, reinforcements, ambient threats and more. Click Generate and download OHL_Mission.cfg Place OHL_Mission.cfg in your server's Profiles/profile/ folder. The mod loads it automatically at runtime. No recompile needed. ── SUPPORTED SCENARIO ─────────────────────────────────────────── • Nizla This version of Godspeed is dedicated exclusively to the Nizla scenario and its locations and tactical map. ── PLAYER FACTIONS ───────────────────────────────────────────── • United States (US / BLUFOR) • Soviet Union (USSR / OPFOR) Arsenal and spawn points automatically adapt to the selected player faction. ── FEATURES ──────────────────────────────────────────────────── MISSION STRUCTURE • Sequential phases — each phase activates after the previous completes • Multiple parallel objectives per phase • Mandatory and optional objectives • Per-phase and per-mission in-game clock override OBJECTIVE TYPES • Clear Area — eliminate all OPFOR in the zone • Capture Point — hold a position for a set duration • Reach Area — move players to a location • Eliminate HVT — neutralise a high-value target character • Defend Area — survive enemy assault waves FOB SYSTEM • FOB Main — arsenal, spawn point, vehicles and extra crates • Forward FOBs — per-phase, spawn when the phase activates • Arsenal and spawn point auto-resolve from player faction • Vehicle presets...