ArmaDB

Live web map of your Reforger server in the real in-game map style, with two-way admin control. Server tool, not a gameplay mod. Heavy setup, currently in testing.

Players now

61

Servers

12

Rating

-

Subscribers

-

6,897 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A394A9488353A5C

Busiest servers running it 12 in total

All servers

Players on servers with it

daily, last 30 days

0 100 200 300 400 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 366
Average players Low to peak in each bucket

Details

Author
SammyS_
Version
1.0.13
Size
57 KB
Licence
APL-ND
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
28 Aug 2026
Updated
1 month ago
Workshop ID
6A394A9488353A5C

Recent adoption

30 days: +37 −30 ↑13

Version history

10
  1. v1.0.13 57 KB 30 Aug 2026
  2. v1.0.12 56 KB 30 Aug 2026
  3. v1.0.11 55 KB 30 Aug 2026
  4. v1.0.10 53 KB 29 Aug 2026
  5. v1.0.9 53 KB 29 Aug 2026
  6. v1.0.8 50 KB 29 Aug 2026
Description from the Workshop

WebMap is a live, top-down web map for your Arma Reforger server. It streams the state of your match to a web page whose background is the actual in-game topographic map, captured tile by tile from the game itself, so it looks exactly like the map you pull up with M in game, not a generic overlay. Heads up before you install: this is not plug and play. WebMap is the in-game half of a two-part system. To get a working map you also need to stand up the receiving side (a small web backend that takes the data feed and serves the page), capture the map tiles for each terrain once, and fill in a config file with endpoints and keys. Budget real time for setup. Everything you need is documented in the integration spec that ships with the addon. What it shows Every connected player live: name, team color, health, heading, alive / unconscious / dead, the vehicle they are in, and the weapon they are carrying. Conflict data where relevant: capture points and their state, faction score and the victory countdown, mobile HQs, and player ranks. Optional AI tracking (off by default), an in-game chat feed, and an activity log of base captures and contacts. Two-way control (admins) Teleport or remove players straight from the browser. Draw on the map from the web and have it appear in game for everyone (or one team only): NATO military symbols, custom point markers, filled zones, and outline shapes (rectangles, arrows, lines, freehand). Annotations placed in game read back to the web too. For players A personal link code lets a player follow their own character on the public map from a phone or second screen, with anti-abuse safeguards so codes cannot be handed to the enemy team for an unfair advantage. Design Standalone addon, no dependencies beyond the base game. It hooks in through the base game mode, so it runs under any scenario and stacks with other game mode mods. All networking is outbound and opt-in, with separate keys for viewing, ingest, and admin commands so a leaked view-...