Fight for pay. Pay to fight. An economy-driven PvP/PvE battlefield on Arland: hotspots flare, sides clash, every kill and capture pays out. Buy gear, deploy spawns, seize ground — win the score war.
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Rating
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Subscribers
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53 downloads
Busiest servers running it 0 in total
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Players on servers with it
daily, last 30 days
Details
- Author
- hitman_OLD6
- Version
- 1.1.3
- Size
- 1.6 MB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 25 Sep 2026
- Updated
- 6 days ago
- Workshop ID
- 6A385AEAFF16E76F
Requires
6Often used with
5Version history
12-
v1.1.3 1.6 MB 11 Oct 2026
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v1.1.2 1.5 MB 11 Oct 2026
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v1.1.1 1.5 MB 10 Oct 2026
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v1.1.0 1.5 MB 10 Oct 2026
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v1.0.20 1.5 MB 10 Oct 2026
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v1.0.19 1.5 MB 1 Oct 2026
Description from the Workshop
WarCats — Fight for pay, pay to fight. This mod supports all 13 languages supported by armaReforger On Arland, every bullet, piece of gear, vehicle and new base costs money — and money only comes from the battlefield. [HOW IT PLAYS] - Hotspots: random hotspots flare up across the map and both sides fight over them. Each settlement splits bounty and score by how much of the hotspot each side holds. - Victory: the first faction to reach 100 hotspot score wins the match and goes through the official end-of-match flow. - Three modes: GameMaster / PVE / PVP. One campaign scenario — players on both sides means PvP, players on one side means PvE. [FEATURES] - Economy: a ledger-based currency drives everything; the shop builds its catalogue from your faction, so vanilla and modded weapons are priced automatically, and you can sell captured gear at the fitting table. - Loadouts & rank: multiple custom loadouts you can edit and save at the fitting table and spawn straight into; rank and XP progress in parallel. - Hotspots & AI: hotspots spawn randomly, AI attackers arrive in waves and AI friendlies defend by hotspot size; payout is settled by occupancy when the timer ends. - Bases & building: capture official Conflict bases for supply, shopping and respawn; build new bases with the construction vehicle for money and fortifications for free. - Deployment: main base, radio outposts and a command vehicle give you multiple spawn options; spawning on someone else's spawn point pays the builder a bounty. - Battlefield support: mortar and other support strikes, gated by cooldown and cost. - Contribution: kills, assists, suppression and transport are all tracked and converted into rewards. - Multiplayer. WarCats — 为钱而战,用钱打下去 在 Arland 上,你的每一发子弹、每一件装备、每一辆载具、每一座新据点都要花钱——而钱只能从战场上赚。 【玩法】 · 热点战区:大地图随机刷新热点,双方围绕它反复争夺。每次结算按双方在热点范围内的占领程度切分奖金与比分。 · 胜...