Compat shim: stops ACE Overheating from crashing game clients on misconfigured weapon prefabs (no default bullets/mass/bones). 15th MEU issue #220.
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Servers
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Rating
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48 downloads
Busiest servers running it 7 in total
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141 mod
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Players on servers with it
daily, last 30 days
Details
- Author
- Sowiedu88
- Version
- 1.0.0
- Size
- 2 KB
- Licence
- APL
- Game version
- 1.7.0.54
- Likes
- 0 / 0 dislikes
- Published
- 28 Jul 2026
- Updated
- 2 months ago
- Workshop ID
- 6A1F03D2C4B95E77
Recent adoption
30 days: +2 −3 ↑0
- + [Official] 15thMEU (SOC) S4 Test Server 1.0.0 1w ago
- − [Official] 15thMEU (SOC) Outlaw 1-1-B Fireteam Training 1.0.0 1w ago
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- − [Official] 15thMEU (SOC) S4 Test Server 1.0.0 3w ago
Requires
2Often used with
8Version history
1-
v1.0.0 2 KB 28 Jul 2026
Description from the Workshop
Modded ACE_Overheating_BarrelComponentClass replaces Debug.Error with log warnings so ACE's built-in fallback values apply. A broken weapon prefab from any mod becomes a [15thACEOverheatCompat] warning in script.log instead of a client crash. Load after ACE Overheating.