ArmaDB

Dynamic hive escalation system: Main Hive + Secondary nests, map tasks

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Rating

100%

3 votes

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192 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A1712BAF198E352

Busiest servers running it 0 in total

No server is running this mod right now.

Players on servers with it

daily, last 30 days

0 1 1 2 2 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 2
Average players Low to peak in each bucket

Details

Author
imycool23
Version
1.0.19
Size
1.0 MB
Licence
APL
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
14 Aug 2026
Updated
1 month ago
Workshop ID
6A1712BAF198E352

Recent adoption

30 days: +0 −1 ↑0

Version history

10
  1. v1.0.19 1.0 MB 20 Aug 2026
  2. v1.0.18 1.0 MB 20 Aug 2026
  3. v1.0.17 1.0 MB 20 Aug 2026
  4. v1.0.16 1.0 MB 20 Aug 2026
  5. v1.0.15 1.0 MB 20 Aug 2026
  6. v1.0.14 1.0 MB 20 Aug 2026
Description from the Workshop

Dominion Nests is a dynamic hive control system for zombie servers. A Main Hive spawns somewhere on the map and creates a task for players. Over time, Secondary Hives appear nearby. While Secondary Hives are active, the Main Hive is protected. Destroy the support nests first, then finish the Main Hive to complete the objective and start a new cycle somewhere else. Features: Random Main Hive spawn on any map Timed Secondary Hive escalation near the Main Main Hive invulnerability while Secondaries exist Vanilla-compatible Task / objective on the map Corpse cleanup for infected Console-friendly (limited hive count) Works 24/7 on persistent servers Gameplay loop: Gear up Locate the Hive task on the map Clear Secondary Hives Destroy the Main Hive New cycle begins elsewhere Designed to be lightweight, modular, and usable with other mods. Requirements: Special Zombies ( https://reforger.armaplatform.com/workshop/69BD721866937F85-SpecialZombies ) Notes: Place the DN_HiveManager entity in your world/scenario Tested on Arland; should work on other maps