Dynamic hive escalation system: Main Hive + Secondary nests, map tasks
Players now
0
Servers
0
Rating
100%
3 votes
Subscribers
-
192 downloads
Busiest servers running it 0 in total
No server is running this mod right now.
Players on servers with it
daily, last 30 days
Details
- Author
- imycool23
- Version
- 1.0.19
- Size
- 1.0 MB
- Licence
- APL
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 14 Aug 2026
- Updated
- 1 month ago
- Workshop ID
- 6A1712BAF198E352
Recent adoption
30 days: +0 −1 ↑0
Requires
3Required by
1Often used with
8Version history
10-
v1.0.19 1.0 MB 20 Aug 2026
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v1.0.18 1.0 MB 20 Aug 2026
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v1.0.17 1.0 MB 20 Aug 2026
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v1.0.16 1.0 MB 20 Aug 2026
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v1.0.15 1.0 MB 20 Aug 2026
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v1.0.14 1.0 MB 20 Aug 2026
Description from the Workshop
Dominion Nests is a dynamic hive control system for zombie servers. A Main Hive spawns somewhere on the map and creates a task for players. Over time, Secondary Hives appear nearby. While Secondary Hives are active, the Main Hive is protected. Destroy the support nests first, then finish the Main Hive to complete the objective and start a new cycle somewhere else. Features: Random Main Hive spawn on any map Timed Secondary Hive escalation near the Main Main Hive invulnerability while Secondaries exist Vanilla-compatible Task / objective on the map Corpse cleanup for infected Console-friendly (limited hive count) Works 24/7 on persistent servers Gameplay loop: Gear up Locate the Hive task on the map Clear Secondary Hives Destroy the Main Hive New cycle begins elsewhere Designed to be lightweight, modular, and usable with other mods. Requirements: Special Zombies ( https://reforger.armaplatform.com/workshop/69BD721866937F85-SpecialZombies ) Notes: Place the DN_HiveManager entity in your world/scenario Tested on Arland; should work on other maps