Systems mod for large-population Arma Reforger servers. Crash guards plus server behavior changes.
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312 downloads
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Details
- Author
- rektmancer
- Version
- 1.0.2
- Size
- 3 KB
- Licence
- APL
- Game version
- 1.7.0.54
- Likes
- 0 / 0 dislikes
- Published
- 7 Aug 2026
- Updated
- 2 months ago
- Workshop ID
- 6A0CBA2ACE259405
Often used with
8Version history
3-
v1.0.2 3 KB 10 Aug 2026
Added: full server restart at session end. Vanilla arms an in-process session reload when a match ends — the process stays alive and mods are not re-resolved. Core cancels that reload and calls RequestClose() instead, so the server exits cleanly and your management panel restarts it as a fresh process with mods re-checked. Players see a 60-second countdown broadcast to chat, with messages at 30, 20, 15, 10 and each of the final five seconds. Server-side only. Clients need nothing beyond the mod being on the server.
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v1.0.1 2 KB 10 Aug 2026
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v1.0.0 2 KB 7 Aug 2026
Description from the Workshop
Rektology Core is a systems mod for Arma Reforger servers running high player counts. Crash guards — defensive null checks on vanilla script paths that throw VMEs under load: connect/respawn races, high player counts, and similar timing-sensitive conditions. These are invisible when working; nothing about gameplay changes. Server behavior — targeted changes for large-population persistent servers. Currently: a full server restart at session end. Vanilla reloads the session in-process, which leaves the game running without re-resolving mods. Core cancels that and closes the process instead, so your panel's restart brings the server up clean with mods re-checked. Players get a 60-second countdown in chat before shutdown. See the changelog for what a given version includes. Built for the Rektology community servers. Free to use on any server. discord.gg/rektology