ArmaDB

Fog of war for the Game Master: a player can run OPFOR from the editor and only see the player faction where their own AI can actually see it.

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3

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25 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A0AD81F1D44813C

Busiest servers running it 3 in total

All servers

Players on servers with it

daily, last 30 days

0 8 16 24 32 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 23
Average players Low to peak in each bucket

Details

Author
CPT_Shr1ke
Version
1.0.8
Size
24 KB
Licence
APL-ND
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
15 Aug 2026
Updated
1 week ago
Workshop ID
6A0AD81F1D44813C

Recent adoption

30 days: +6 −4 ↑4

Version history

9
  1. v1.0.8 24 KB 6 Oct 2026
  2. v1.0.7 23 KB 1 Oct 2026
  3. v1.0.6 21 KB 21 Sep 2026
  4. v1.0.5 21 KB 19 Sep 2026
  5. v1.0.4 21 KB 19 Sep 2026
  6. v1.0.3 14 KB 16 Aug 2026
Description from the Workshop

Most coop missions let a game master run the enemy, which means the person commanding OPFOR is looking at a map that shows them every player, all the time. Even a scrupulous GM has to spend the whole op deliberately un-knowing things. This mod adds a Fog of War toggle to the Game Master toolbar. With it on, the players' faction disappears from the commander's editor, no icons, no 3D silhouettes, no map markers, except where AI hostile to that faction currently have them spotted. Contacts fade back into the fog 30 seconds after the last sighting. Spot a crewman and you get the vehicle; spot a vehicle and you get who's inside. Built for the IPS-Keystone unit and shared for anyone running player-led OPFOR. Author: Shrike Questions and bug reports: https://ipskeystone.com/