ArmaDB

Big thank you to Bacon, Plastic and Snowbi! Couldn't have been made without their awesome zombies!

Players now

0

Servers

1

Rating

100%

7 votes

Subscribers

-

2,201 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/69FE41CED8FCD36E

Busiest servers running it 1 in total

All servers

Players on servers with it

daily, last 30 days

0 3 5 8 10 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 9
Average players Low to peak in each bucket

Details

Author
Whanzo
Version
2.0.5
Size
107 KB
Licence
APL
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
2 Aug 2026
Updated
1 month ago
Workshop ID
69FE41CED8FCD36E

Recent adoption

30 days: +11 −10 ↑0

Version history

10
  1. v2.0.5 107 KB 19 Aug 2026

    - changed cap times due to zombies not contesting for some reason

  2. v2.0.4 108 KB 19 Aug 2026
  3. v2.0.3 108 KB 19 Aug 2026
  4. v2.0.2 108 KB 19 Aug 2026
  5. v2.0.1 107 KB 19 Aug 2026
  6. v2.0.0 331.7 MB 15 Aug 2026
Description from the Workshop

Basically the same as Everon Apocalypse but in Egypt. Plz send bugs to me, this is WIP so I expect some. @Rigatoni or find me on https://discord.com/invite/everonapocalypse There are 2 main system's in the map for zombies, Capturepoint Assaults System and Ambient System. Capturepoints have 8 waves of 3 cluster spawns that charge toward the point from a distance. Ambient System spawn around the player to make the world feel more alive, if you lay down or hide behind something/dont make too much sound they wont hear you and will move past. the more you fight back the more zombies will "Agro/Hear" you. its set to be for individuals but if you within a certain distance of others, you are considered to be in a cluster so it wont spawn 5 zombies per person it will count as a cluster and find a good amount to attack the group. These scripts are still heavy WIP, would love feedback to refine them better @ Rigatoni on discord. The map comes with commands for Admins/GM's to control the amounts better for server load. #cpa controls the cap point amounts of ai per point and global amounts #cpa maxpoint low = 40 #cpa maxpoint mid = 50 #cpa maxpoint high = 60 #cpa global low = 150 #cpa global mid = 200 #cpa global high = 250 Default is set to Mid #risen controls the ambient spawn system around players(currently set to off on start, still needs alot more tuning for larger player count, but it works fine under 45 people) #risenon - turns it on #risenoff - turns it off