LFE - Passive Aggressive AI adds a dynamic reaction system for neutral factions. When a neutral faction is attacked, it can rise up and retaliate against the faction responsible for the aggression.
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32 downloads
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Players on servers with it
daily, last 30 days
Details
- Author
- ArihitOo
- Version
- 1.1.1
- Size
- 475 KB
- Licence
- APL
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 9 Aug 2026
- Updated
- 1 month ago
- Workshop ID
- 69FB13A7F1D665CE
Recent adoption
30 days: +2 −4 ↑0
- + KaiChri 1.1.1 1d ago
- − [SAR] Test 1.1.1 2d ago
- − KaiChri 1.1.1 2d ago
- − 82nd Secret Detachment Unit 1.1.1 1w ago
- + 82nd Secret Detachment Unit 1.1.1 3w ago
- − [7e LFE] Campagne Welcom to Hell - Opération ROYAL EAGLE DOWN 1.1.1 3w ago
Often used with
8Version history
3-
v1.1.1 475 KB 28 Aug 2026
Fix: - Menu not showing
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v1.1.0 471 KB 28 Aug 2026
-
v1.0.1 471 KB 9 Aug 2026
Description from the Workshop
Features: - Neutral factions remain peaceful until they are attacked. - Reaction based on a configurable hit threshold, allowing tolerance for accidental fire. - Rebellion triggered within a configurable radius. - AI groups are transferred as a whole to preserve group cohesion. - Standalone units are also supported. - Rebels become hostile only toward the aggressor’s faction. - Factions automatically return to their original state after a configurable duration. - The hit counter automatically resets after a period without aggression. - All settings can be configured directly through Game Master. - Settings are automatically saved to a JSON file. Compatibility: The system is designed to work with both vanilla factions and factions added by other mods, provided they use Arma Reforger’s faction system. Discord link: https://discord.com/invite/AWmpKH3DzS