ArmaDB

A PASGT helmet with a switchable night/day vision system, a tactical overlay, and a single expendable MQ-1 Mini reconnaissance drone.

Players now

1

Servers

6

Rating

100%

14 votes

Subscribers

-

1,689 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/69EA83413F4122EC

Busiest servers running it 6 in total

All servers

Players on servers with it

daily, last 30 days

0 3 6 9 12 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 10
Average players Low to peak in each bucket

Details

Author
MitoAtArma
Version
0.0.2
Size
48.0 MB
Licence
APL
Game version
1.7.0.54
Likes
0 / 0 dislikes
Published
21 Jul 2026
Updated
2 months ago
Workshop ID
69EA83413F4122EC

Recent adoption

30 days: +22 −19 ↑0

Version history

2
  1. v0.0.2 48.0 MB 21 Jul 2026

    Server policy for target designation (fair-PvP controls) NEW: SLM_DetectionPolicyComponent - a game-mode component that lets server owners govern the helmet's ESP-like features. Placed on the game mode, its rules reach every client on load and the helmet HUD obeys them. - Master switch: turn the whole detection / tracking / contact overlay off - Character detection: allow or forbid player marking (vehicles unaffected) - Range cap: hard limit on designation distance in metres (0 = no cap) - Drone: allow or forbid the recon UAV Rules only ever RESTRICT: the HUD applies the most restrictive combination of server policy and helmet setting. A helmet cannot re-enable what the server switched off. No policy present = unchanged behaviour (helmets use their own settings). ALSO NEW: two helmet-level settings in the "Salamander Detection" category - Character designation, OFF by default (base build marks vehicles only) - Designation range, default 250 m Vehicles of every kind, modded included, stay markable and trackable regardless.

  2. v0.0.1 47.9 MB 21 Jul 2026
Description from the Workshop

Salamander HVS adds a helmet-mounted vision and reconnaissance system to Arma Reforger. The helmet carries two independent vision channels and one tactical overlay shared between them. Everything is driven from the helmet itself: no gadget slot, no separate item to carry. Take the helmet off and the whole system shuts down with it. VISION CHANNELS Night channel: white phosphor image intensification with adjustable gain. Day channel: an untouched daylight image with the same overlay on top. The two are mutually exclusive; each has its own key and its own overlay colour scheme (phosphor green at night, amber by day) so you always know which channel is live. TACTICAL OVERLAY The centre of the image is deliberately kept clear. All data sits at the edges: Heading tape across the top with a fixed centre index and a moving north marker. Contact roster down the left, nearest first, including contacts outside your field of view. Device and UAV status block on the right, plus your own grid position. Detection brackets with class and range on contacts in line of sight. Laser range finder that drops persistent 3D range markers. Target tracking that walks from aiming through detected to locked. Map in four sizes, from a compass strip to a full-screen view, plus a north-up minimap. Message log for system events. Radial menu on a single key for map view, gain, marker clearing and detection toggle. RECONNAISSANCE UAV Each helmet carries exactly one MQ-1 Mini. It launches on a key press, climbs out, and holds a loiter circle above you. Mark a position with the range finder or lock a target and the drone breaks off to orbit it instead. The feed renders into the overlay in three sizes and runs on a battery. The airframe is a real entity in the world, not a camera trick. Other players can see it and hear it, and they can shoot it down. Once it is destroyed the helmet has no replacement: you either pick up a different helmet or respawn. MULTIPLAYER Built for dedicated servers. The serve...