updated to have red circle to display spawn protection
Players now
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Servers
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Rating
-
Subscribers
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38 downloads
Busiest servers running it 0 in total
No server is running this mod right now.
Players on servers with it
daily, last 30 days
Details
- Author
- K1REL
- Version
- 1.0.2
- Size
- 29 KB
- Licence
- APL-ND
- Game version
- 1.7.0.54
- Likes
- 0 / 0 dislikes
- Published
- 20 Jul 2026
- Updated
- 2 months ago
- Workshop ID
- 69E9311BA1D425BC
Recent adoption
30 days: +2 −2 ↑0
- − Arab Black Shield | PS5 | XBOX | PC | 20–40 Ping | Discord: BS6 1.0.2 1d ago
- + Arab Black Shield | PS5 | XBOX | PC | 20–40 Ping | Discord: BS6 1.0.2 1d ago
- − COLDZ Cold War - UHC |US vs RU| EVERON HQC * * WIP * * 1.0.2 1w ago
- + COLDZ Cold War - UHC |US vs RU| EVERON HQC * * WIP * * 1.0.2 1w ago
Version history
3-
v1.0.2 29 KB 20 Jul 2026
-
v1.0.1 29 KB 20 Jul 2026
-
v1.0.0 27 KB 20 Jul 2026
Description from the Workshop
SH Spawn Protection SH Spawn Protection adds configurable protection and enforcement around each faction’s Main Operating Base (MOB/HQ). Features Friendly players are protected from damage inside their own MOB. Weapons, grenades, melee attacks and vehicle weapons are disabled while protected. A red circle shows the protection boundary on the normal in-game map. Protection is safely removed when leaving, dying, disconnecting or changing character. Boundary confirmation helps prevent weapon-lock and shooting glitches. Server-Wide Opening Lockdown At the beginning of a mission, an optional server-wide countdown keeps players inside their MOB. Every player shares the same countdown. Respawning does not restart the timer. Late joiners receive the remaining time. Leaving early starts a configurable return warning. Players who fail to return before the warning expires are killed. Once the global timer finishes, everyone may leave—including respawning players. The timer resets only when the mission or server restarts. Enemy-AI barrage enforcement runs during this opening lockdown and stops launching new rockets when the countdown ends. Enemy MOB Enforcement Players approaching an enemy HQ receive escalating warnings: Enemy base approach warning Final warning No-go-zone countdown Missile strike if the player remains inside the lethal area Repeated strikes may be launched while an intruder continues to remain inside the enemy no-go zone. Configuration Settings are generated automatically at: $profile:SH-SpawnProtection/Config/MOBSpawnProtectionSettings.json Administrators can configure: Enable or disable spawn protection Friendly protection radius Protection check interval Enable or disable the red map circle Enable or disable the server-wide opening lockdown Server-wide lockdown duration Time allowed to return after leaving early Enemy approach, final-warning and lethal distances Enemy grace period before a strike Boundary and strike logging Debug logging The configuration s...