ArmaDB
Workshop mod

WOOKIE Random Supply Caches

by WallBangZ · all their mods

Scatter random supply caches at round start. Per-point spawn chance, guaranteed points, custom-container variants and a live editor preview. Server-side, drop-in, no dependencies.

Players now

0

Servers

1

Rating

-

Subscribers

-

82 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/69DD6577B0A990BF

Busiest servers running it 1 in total

All servers

Players on servers with it

daily, last 30 days

0 2 3 5 6 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 4
Average players Low to peak in each bucket

Details

Author
WallBangZ
Version
1.0.1
Size
4.0 MB
Licence
Custom
Game version
1.7.0.54
Likes
0 / 0 dislikes
Published
15 Jul 2026
Updated
3 months ago
Workshop ID
69DD6577B0A990BF

Recent adoption

30 days: +2 −2 ↑0

Version history

2
  1. v1.0.1 4.0 MB 16 Jul 2026

    Changed description

  2. v1.0.0 1.3 MB 15 Jul 2026
Description from the Workshop

This mod gives scenario admins a simple way to place supply-cache spawners at different locations across the map. At the start of each round, the caches are spawned randomly, so they do not appear in the same spot every time. Admins can drop spawn points into the world, group them by name, and let chance decide where caches appear. A live editor preview shows the actual container directly at the spawn position, so it is easy to check whether it clips into walls or terrain. That preview exists only in the editor and never in the running game. The mod includes four spawn-point prefabs with two different behaviours and two supply variants each. The standard version groups points by name and uses a weighted roll per group to decide how many caches spawn. The tunable version gives each point its own spawn chance slider from 0 to 100, so you can make a cache guaranteed or leave it random. Each behaviour is available both with the standard supply depot and with a custom-container variant. The logic stays the same in both cases, only the loot object changes. In practice, this means a single area will not flood with too many caches, because the roll happens per group. Guaranteed points always spawn and ignore the cap, while the rest are handled by the random system. Everything spawns once at round start, around 10 seconds in, and it runs server-side only. All spawners are independent and can be mixed freely. For players, this adds variety and more tactical options. If they know a cache can spawn in a certain area, they can use that spot for a radio backpack or a MOB vehicle, which encourages teamplay and map movement. At the same time, it prevents everyone from abusing the same fixed spawn point every round. The mod also includes a variant with a map icon. If that cache is selected to spawn, the icon appears on the map so players can identify the location and use it strategically. In short, it is both a useful tool for admins and a gameplay improvement for players, bec...