Pre-creates your community's real squads when the GM assigns faction spawn points, and auto-places players into their own squad. Squad list comes from a server profile text file.
Players now
2
Servers
4
Rating
-
Subscribers
-
79 downloads
Busiest servers running it 4 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- domagoj91
- Version
- 1.0.14
- Size
- 22 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 13 Jul 2026
- Updated
- 1 week ago
- Workshop ID
- 69DB252B708E5085
Recent adoption
30 days: +5 −5 ↑6
- − NA OGz ARMA conflict 1.0.14 5d ago
- + NA OGz ARMA conflict 1.0.14 5d ago
- − NA OGz ARMA conflict 1.0.14 5d ago
- + NA OGz ARMA conflict 1.0.14 5d ago
- − [SOC] Special Operations Command | MARSOC Training 1.0.14 6d ago
- − [SOC] Operation Resolute Forge 1.0.14 6d ago
- ↑ 2.HGZ | ZVU 1.0.12 1.0.14 1w ago
- ↑ 2.HGZ | Tuđmara 1.0.12 1.0.14 1w ago
- + [SOC] Operation Resolute Forge 1.0.14 1w ago
- ↑ [SOC] Special Operations Command | MARSOC Training 1.0.12 1.0.14 1w ago
- ↑ 2.HGZ | TestServer 1.0.12 1.0.14 1w ago
- ↑ 2.HGZ | Campaign server 1.0.13 1.0.14 1w ago
Required by
1Often used with
8Version history
12-
v1.0.14 22 KB 4 Oct 2026
quickfix
-
v1.0.13 21 KB 4 Oct 2026
-
v1.0.12 20 KB 27 Aug 2026
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v1.0.11 19 KB 19 Aug 2026
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v1.0.10 16 KB 9 Aug 2026
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v1.0.9 20 KB 8 Aug 2026
Description from the Workshop
2HGZ Company Squads turns your community's real structure into in-game squads. The moment the Game Master assigns a spawn point to a faction, the squads from your roster file are created for that faction — named, persistent even while empty, and visible in the group menu before anyone spawns. FEATURES — Squads created automatically when the GM enables a faction (spawn point assigned) — works in any Game Master scenario, no mission setup — Players are auto-placed into their own squad on spawn, once per session; switching squads manually afterwards is never overridden — Roster file re-read every 60 s: squad renames and membership changes apply mid-session, no restart — Squad size: default 10, adjustable live from the Game Master global settings (2–20); resizing applies to existing squads immediately SETUP (server owners) Create 2hgz_company.txt in the server profile directory: squad|<idx>|<squad name> member|<idx>|uid|<bohemiaIdentityUuid>|<display name> — exact identity match member|<idx>|name|<currentPlayerName>|<display name> — match by current platform name Lines starting with # are comments. Players not listed in any squad get normal vanilla grouping. COMPATIBILITY NOTE This mod overrides Configs/Editor/AttributeLists/Edit.conf to add the squad-size setting to the GM dialog. Mods that override the same config (e.g. Game Master Enhanced) may conflict — load order decides which attribute list wins. Built for the 2HGZ community, where the ReforgerPanel server manager generates the roster file from the live company structure — but the format is open, so any community can generate it with their own tooling. Pairs with 2HGZ Player Renamer for community display names on the same players.