ArmaDB

Pre-creates your community's real squads when the GM assigns faction spawn points, and auto-places players into their own squad. Squad list comes from a server profile text file.

Players now

2

Servers

4

Rating

-

Subscribers

-

79 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/69DB252B708E5085

Busiest servers running it 4 in total

All servers

Players on servers with it

daily, last 30 days

0 8 16 24 32 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 28
Average players Low to peak in each bucket

Details

Author
domagoj91
Version
1.0.14
Size
22 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
13 Jul 2026
Updated
1 week ago
Workshop ID
69DB252B708E5085

Recent adoption

30 days: +5 −5 ↑6

Version history

12
  1. v1.0.14 22 KB 4 Oct 2026

    quickfix

  2. v1.0.13 21 KB 4 Oct 2026
  3. v1.0.12 20 KB 27 Aug 2026
  4. v1.0.11 19 KB 19 Aug 2026
  5. v1.0.10 16 KB 9 Aug 2026
  6. v1.0.9 20 KB 8 Aug 2026
Description from the Workshop

2HGZ Company Squads turns your community's real structure into in-game squads. The moment the Game Master assigns a spawn point to a faction, the squads from your roster file are created for that faction — named, persistent even while empty, and visible in the group menu before anyone spawns. FEATURES — Squads created automatically when the GM enables a faction (spawn point assigned) — works in any Game Master scenario, no mission setup — Players are auto-placed into their own squad on spawn, once per session; switching squads manually afterwards is never overridden — Roster file re-read every 60 s: squad renames and membership changes apply mid-session, no restart — Squad size: default 10, adjustable live from the Game Master global settings (2–20); resizing applies to existing squads immediately SETUP (server owners) Create 2hgz_company.txt in the server profile directory: squad|<idx>|<squad name> member|<idx>|uid|<bohemiaIdentityUuid>|<display name> — exact identity match member|<idx>|name|<currentPlayerName>|<display name> — match by current platform name Lines starting with # are comments. Players not listed in any squad get normal vanilla grouping. COMPATIBILITY NOTE This mod overrides Configs/Editor/AttributeLists/Edit.conf to add the squad-size setting to the GM dialog. Mods that override the same config (e.g. Game Master Enhanced) may conflict — load order decides which attribute list wins. Built for the 2HGZ community, where the ReforgerPanel server manager generates the roster file from the live company structure — but the format is open, so any community can generate it with their own tooling. Pairs with 2HGZ Player Renamer for community display names on the same players.