Forked from JLH Conflict PvE Bootstrap (original author: Ignatius_Fenix).
Players now
0
Servers
7
Rating
88%
8 votes
Subscribers
-
879 downloads
Busiest servers running it 7 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- GrybasTV
- Version
- 1.0.155
- Size
- 505 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 12 Jul 2026
- Updated
- 1 week ago
- Workshop ID
- 69D8DB9CD2B44BEA
Recent adoption
30 days: +14 −9 ↑7
- ↑ ||AA|| Arthritic Avengers Slow to Move - Still Deadly #1 1.0.152 1.0.155 1d ago
- − [BRASIL/LATAM] FOB FRENTE ORIENTAL BRASIL CROSSPLAY STALKER 1.0.155 2d ago
- − [PT] Free Company Portugal S1 1.0.155 2d ago
- + [PT] Free Company Portugal S1 1.0.155 2d ago
- + [BRASIL/LATAM] FOB FRENTE ORIENTAL BRASIL CROSSPLAY STALKER 1.0.155 3d ago
- − [TH] Bulldog Thai Army 1.0.155 4d ago
- + [TH] Bulldog Thai Army 1.0.155 4d ago
- + Davaj! CZ/SK | Bakhmut Modern PvE 1.0.155 5d ago
- ↑ +PlusPlus PVE Ukraine | HardCore | discord.gg/xZ6j8YJRPZ 1.0.154 1.0.155 1w ago
- ↑ +PlusPlus PVE Ukraine | HardCore | discord.gg/xZ6j8YJRPZ 1.0.152 1.0.154 1w ago
- − [BR/LATAM] DFA EASTERN FRONT | UKR vs RUS | Frontline Orlivka MILSIM PvE 24/7 1.0.152 1w ago
- + [BR/LATAM] DFA EASTERN FRONT | UKR vs RUS | Frontline Orlivka MILSIM PvE 24/7 1.0.152 2w ago
Requires
4Required by
4Often used with
8Version history
12-
v1.0.155 505 KB 6 Oct 2026
-
v1.0.154 504 KB 6 Oct 2026
-
v1.0.153 504 KB 5 Oct 2026
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v1.0.152 508 KB 18 Sep 2026
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v1.0.151 507 KB 16 Sep 2026
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v1.0.150 507 KB 16 Sep 2026
Description from the Workshop
- Creates a linear PvE front with one active USA `Attack` task and one `Defend` task. - Controls USSR base defense, the USA assault, and USSR attacks against USA bases. - Generates and mobilizes garrisons, building defenders, QRF units, and other frontline forces as the situation changes. - Provides friendly mechanized support: infantry transport and armed overwatch vehicles. - Selects vehicles and infantry group compositions from catalogs instead of relying on one hardcoded variant. - Uses QRF approach direction, flanking, fallback/retreat, reserves, and defensive positions. - Adds anti-camp reactions: reconnaissance, FPV attacks, artillery pressure, and vehicle hunters. - Creates persistent tactical minefields. Cleared or detonated mines do not respawn. - Automatically applies faction markings to spawned vehicles. - Scales AI, reinforcements, and vehicle respawn with the number of connected players. - Uses AI and spawn budgets to keep the active battle meaningful without overloading the server. +PlusPlus PVE Ukraine | HardCore | discord.gg/xZ6j8YJRPZ