Limits the number of vehicles that can be deployed through the Campaign Building system.
Players now
21
Servers
9
Rating
50%
2 votes
Subscribers
-
1,940 downloads
Busiest servers running it 9 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- streetone
- Version
- 1.0.4
- Size
- 17 KB
- Licence
- APL
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 11 Jul 2026
- Updated
- 1 month ago
- Workshop ID
- 69D73DDB5C5DEDDA
Recent adoption
30 days: +19 −18 ↑0
- + [AU] AussieSAS [2] / Modern PvE / Anizay / Co-Op / Console Friendly / https://discord.gg/48ng6tzEnm 1.0.4 1d ago
- − [FR] FRONT PATRIOTE | PVP | FRANCE Vs RUSSIE | https://discord.gg/vHCeyk9kbe 1.0.4 5d ago
- + [FR] FRONT PATRIOTE | PVP | FRANCE Vs RUSSIE | https://discord.gg/vHCeyk9kbe 1.0.4 5d ago
- + [JP] "DoggoPark" Private server | discord.gg/nMj7mQs8XN | 1.0.4 1w ago
- − [ID] NUSANTARA CORPS | INDONESIA | discord.gg/487UsKWT5U 1.0.4 1w ago
- − IDTU Official Arma Milsim 1.0.4 1w ago
- − [JP] "DoggoPark" Private server | discord.gg/nMj7mQs8XN | 1.0.4 1w ago
- + Reaper Company TEST SERVER 1.0.4 1w ago
- − Reaper Company TEST SERVER 1.0.4 1w ago
- + [ID] NUSANTARA CORPS | INDONESIA | discord.gg/487UsKWT5U 1.0.4 1w ago
- − [ID] NUSANTARA CORPS | INDONESIA | discord.gg/487UsKWT5U 1.0.4 1w ago
- − Polar Test 1.0.4 2w ago
Required by
1Often used with
8Version history
5-
v1.0.4 17 KB 21 Aug 2026
-
v1.0.3 17 KB 21 Aug 2026
-
v1.0.2 17 KB 21 Aug 2026
-
v1.0.1 16 KB 12 Jul 2026
-
v1.0.0 16 KB 11 Jul 2026
Description from the Workshop
Features: NEW: Each player can have only one active helicopter at a time; all helicopter requests remain disabled until the current helicopter is decommissioned or destroyed. Players are notified when the restriction is active, with a short cooldown to prevent message spam. Building UI integration Vehicle cards are automatically disabled when a limit is reached No vehicle preview for blocked vehicles Existing notification system Ground vehicle limits Helicopter limits Individual prefab limits Prefab group limits Per-faction or global limits Pre-placed map vehicles are ignored Game Master is not affected Configuration reloads automatically Example config: { "faction_a_ground_limit": 12, "faction_b_ground_limit": 12, "faction_a_helicopter_limit": 4, "faction_b_helicopter_limit": 4, "prefab_limits": [ { "prefab": "{GUID}Prefabs/Vehicles/Helicopters/UH1H/UH1H_Conflict.et", "limit": 2, "per_faction": true } ], "prefab_groups": [ { "name": "Heavy Armor", "limit": 1, "per_faction": true, "prefabs": [ "{GUID}Prefabs/Vehicles/BMP/BMP_Conflict.et", "{GUID}Prefabs/Vehicles/T72/T72_Conflict.et", "{GUID}Prefabs/Vehicles/M1A1/M1A1_Conflict.et" ] } ] } Notes: Prefab limits apply only to the specified vehicle. Prefab groups allow multiple vehicles to share a common limit. Only vehicles spawned through the Building system are counted. Vehicles placed on the map are ignored.