Secure persistence economy for Arma Reforger. Dynamically converts XP into Spawn Points (SP) for purchasing vehicles. Features real-time UI updates and automatic match wipe.
Players now
16
Servers
4
Rating
-
Subscribers
-
1,541 downloads
Busiest servers running it 4 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Bonbonek
- Version
- 1.1.10
- Size
- 1.8 MB
- Licence
- APL
- Game version
- 1.7.0.54
- Likes
- 0 / 0 dislikes
- Published
- 8 Jul 2026
- Updated
- 2 months ago
- Workshop ID
- 69D121C9A34E7288
Recent adoption
30 days: +3 −3 ↑0
- − 39s Area 1.1.10 2w ago
- + [[2-7]] nepřipojovat Fluff testuje 1.1.10 2w ago
- − [[2-7]] nepřipojovat Fluff testuje 1.1.10 2w ago
- + 39s Area 1.1.10 3w ago
- + [[2-7]] nepřipojovat Fluff testuje 1.1.10 4w ago
- − #4 [GTG][PVE][Chillsim Beta Test] DC: gtg-arma.de 1.1.10 4w ago
- − [EU/TR] Efeler | PvP | High FPS | Low Ping | Türk Topluluğu | DC:gg/Efeler 1.1.10 1mo ago
Required by
4Often used with
8Version history
10-
v1.1.10 1.8 MB 29 Jul 2026
Added: Command to give/remove SP TryFix: Seperate logic for zeus and buildmode Fix: Stress situation where lot of people joining at same time where arma dont have time to get all player IDs thus ignoring them from database (now it repeats until it gets player ID)
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v1.1.9 1.8 MB 13 Jul 2026
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v1.1.8 1.8 MB 9 Jul 2026
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v1.1.7 1.8 MB 9 Jul 2026
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v1.1.6 1.8 MB 9 Jul 2026
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v1.1.5 1.8 MB 9 Jul 2026
Description from the Workshop
### Welcome to P27 Economy & Spawn Points System! This mod introduces a robust, secure, and fully automated currency system for Arma Reforger servers. By bridging player performance (XP) with asset availability, it changes how players deploy vehicles and resources, bringing a tactical progression layer to your operations. #### Key Features: **Dynamic XP-to-SP Conversion:** Players earn custom Spawn Points (SP) automatically as they gain experience points. Fully adjustable multiplier allows server owners to fine-tune the economy. **Strict Server-Authoritative Security:** Exploits are impossible. The server runs a non-compromising validation check upon asset creation. If a player attempts to spawn a vehicle they cannot afford, the vehicle is instantly deleted from the world. **Native UI Integration:** No clunky menus! The mod seamlessly hooks into the standard Content Browser / Campaign Spawner asset cards, replacing vanilla budget values with custom SP prices. **Live Wallet Display:** Includes a script component for a persistent HUD widget showing players their precise current SP balance in real-time. **Smart Persistence & Protection:** Player balances are automatically saved to individual JSON files inside the server profile. If a player crashes or disconnects, their hard-earned points are safely restored upon reconnection. **Automated Match Cleanup:** Keeps the server fresh. Balances are automatically wiped from the disk and memory immediately upon match completion (Win/Loss/Timeout) or hard server resets, ensuring a level playing field for the next game. ### Configuration & Implementation Manual To make the economy system work flawlessly on your custom mission or server, follow these component placement guidelines: #### 1. Player Setup (Wallet & Persistence) (already used in release) **Where to attach:** Add the `P27_SpawnPointManagerComponent` to your server's **PlayerController** component list (or player prefab). **Attributes to configure:** *...