🚁 Vehicle Limiter Mod: cap how many attack helis (or rocket-pod loadouts) can exist at once—any airframe, any purchase method. Auto-deletes wrecks & abandoned vehicles. No more heli spam!
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Servers
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Rating
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Subscribers
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293 downloads
Busiest servers running it 0 in total
No server is running this mod right now.
Players on servers with it
daily, last 30 days
Details
- Author
- WhiskeyDreamzZz
- Version
- 1.0.4
- Size
- 37 KB
- Licence
- APL
- Game version
- 1.7.0.54
- Likes
- 0 / 0 dislikes
- Published
- 6 Jul 2026
- Updated
- 3 months ago
- Workshop ID
- 69CC48AC8637DA1F
Recent adoption
30 days: +1 −1 ↑0
- − 82nd ABN DIV | S4 Testing Server 1.0.4 2w ago
- + 82nd ABN DIV | S4 Testing Server 1.0.4 2w ago
- − Cadian 223rd Combat Regiment https://discord.gg/83JcyPPA 1.0.4 1mo ago
Often used with
8Version history
5-
v1.0.4 37 KB 8 Jul 2026
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v1.0.3 35 KB 6 Jul 2026
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v1.0.2 35 KB 6 Jul 2026
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v1.0.1 35 KB 6 Jul 2026
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v1.0.0 35 KB 6 Jul 2026
Description from the Workshop
VEHICLE LIMITER MOD (VLM) Keep your server from getting overrun with attack helicopters and other high-value vehicles. WHAT IT DOES Limits how many of a given vehicle — or group of vehicles — can exist alive on your server at once. Works no matter how the vehicle was spawned: Game Master placement, Conflict Arsenal purchase, or a Vehicle Maintenance/Free Roam Building depot. Over-limit vehicles are deleted automatically, and the player who purchased it is refunded compensation XP with an in-game notification explaining why. It also automatically cleans up dead weight: destroyed wrecks, vehicles whose crew died and never came back, and vehicles simply left sitting unused for a long time — all handled on their own independent timers so slots free up on their own without admin intervention. KEY FEATURES • Per-prefab limits — cap an exact vehicle to however many you want alive at once. • Shared group limits — pool multiple prefabs into one combined cap (e.g. all Apache loadout variants → 1 alive total). • Attachment-based limits — the standout feature. Scans each vehicle's attached components for weapons mounted post-spawn (like rocket pods via the pylon system) and limits based on what's actually equipped, regardless of airframe or when it was attached. • Automatic wreck cleanup, crew-death detection, and abandonment cleanup — vehicles free their slots and clean themselves up on independent timers, no admin work needed. • Fully config-driven — everything lives in one hand-editable JSON file, no recompiling. • Admin/GM exemption list. HOW TO SET IT UP Attach the included VLM_VehicleLimiterComponent to any vehicle prefab you want covered (Workbench → Add Component). Repeat for every loadout variant you want included — only vehicles with this component attached are limited or cleaned up. Build/deploy your addon like any other mod. On your server, edit: $profile:VehicleLimiter/VehicleLimits.json (auto-generated with a working example on first launch). HOW TO CONFIGURE Four...