ArmaDB

🚁 Vehicle Limiter Mod: cap how many attack helis (or rocket-pod loadouts) can exist at once—any airframe, any purchase method. Auto-deletes wrecks & abandoned vehicles. No more heli spam!

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53 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/69CAF4CAE467B619

Busiest servers running it 1 in total

All servers

Players on servers with it

daily, last 30 days

0 5 10 15 20 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 16
Average players Low to peak in each bucket The line breaks where nothing was collected

Details

Author
WhiskeyDreamzZz
Version
1.0.23
Size
33 KB
Licence
APL
Game version
1.7.0.54
Likes
0 / 0 dislikes
Published
5 Jul 2026
Updated
3 months ago
Workshop ID
69CAF4CAE467B619

Recent adoption

30 days: +3 −2 ↑0

Version history

10
  1. v1.0.23 33 KB 6 Jul 2026
  2. v1.0.22 33 KB 6 Jul 2026
  3. v1.0.21 33 KB 6 Jul 2026
  4. v1.0.20 24 KB 5 Jul 2026
  5. v1.0.19 31 KB 5 Jul 2026
  6. v1.0.18 31 KB 5 Jul 2026
Description from the Workshop

VEHICLE LIMITER MOD (VLM) Keep your server from getting overrun with attack helicopters and other high-value vehicles. WHAT IT DOES Limits how many of a given vehicle — or group of vehicles — can exist alive on your server at once. Works no matter how the vehicle was spawned: Game Master placement, Conflict Arsenal purchase, or a Vehicle Maintenance/Free Roam Building depot. Over-limit vehicles are deleted automatically, and the player who purchased it is refunded compensation XP with an in-game notification explaining why. It also automatically cleans up dead weight: destroyed wrecks, vehicles whose crew died and never came back, and vehicles simply left sitting unused for a long time — all handled on their own independent timers so slots free up on their own without admin intervention. KEY FEATURES • Per-prefab limits — cap an exact vehicle to however many you want alive at once. • Shared group limits — pool multiple prefabs into one combined cap (e.g. all Apache loadout variants → 1 alive total). • Attachment-based limits — the standout feature. Scans each vehicle's attached components for weapons mounted post-spawn (like rocket pods via the pylon system) and limits based on what's actually equipped, regardless of airframe or when it was attached. • Automatic wreck cleanup, crew-death detection, and abandonment cleanup — vehicles free their slots and clean themselves up on independent timers, no admin work needed. • Fully config-driven — everything lives in one hand-editable JSON file, no recompiling. • Admin/GM exemption list. HOW TO SET IT UP Attach the included VLM_VehicleLimiterComponent to any vehicle prefab you want covered (Workbench → Add Component). Repeat for every loadout variant you want included — only vehicles with this component attached are limited or cleaned up. Build/deploy your addon like any other mod. On your server, edit: $profile:VehicleLimiter/VehicleLimits.json (auto-generated with a working example on first launch). HOW TO CONFIGURE Four...