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Workshop mod

Air Support DO NOT DOWNLOAD

by Cuhhhhhh · all their mods

Call in a delayed fire mission from your radio — open the map, mark the target, and bring the rounds down. Full radio-operator voice callouts included.

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0

Servers

0

Rating

67%

3 votes

Subscribers

-

63 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/698554370DB4A422

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Players on servers with it

daily, last 30 days

0 0 1 1 1 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 1
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Details

Author
Cuhhhhhh
Version
1.0.18
Size
24.3 MB
Licence
APL
Game version
1.7.0.41
Likes
0 / 0 dislikes
Published
2 Jun 2026
Updated
4 months ago
Workshop ID
698554370DB4A422

Recent adoption

30 days: +2 −2 ↑0

Version history

1
  1. v1.0.18 24.3 MB 4 Jun 2026

    testing

Description from the Workshop

Fire Support Radio — GWOT Adds a handheld radio that lets you call a map-designated fire mission. Pull out the radio, select Call Airstrike, the map opens — click your target, and the rounds come down after a time-on-target delay, complete with radio-net voice callouts the whole way. Features Map-click targeting — open the map, mark the grid, strike lands there Time-on-target delay with a full callout sequence: "send your grid," fire mission accepted, 60/30-second warnings, splash, and target-hit/rounds-complete Danger-close warning if you drop it near yourself Drops a marker on the map at the target Configurable cooldown — or set it to single-use for a one-shot call Protected airspace — main bases (MOBs) are no-fly zones; the strike is refused with a denial callout so players can't bomb spawns Nearly everything is tunable in the editor: barrage prefab, delay, cooldown, range, danger-close distance, marker color, and the timing of every voice cue Compatibility Works in MP and SP servers Credits "Walkie-Talkie" by MunCoz — https://skfb.ly/oOQOH — licensed under CC BY-ND 4.0 (http://creativecommons.org/licenses/by-nd/4.0/). Used unmodified; format converted (FBX→XOB) for Arma Reforger. Voice lines are placeholder/custom radio callouts — swap in your own .wav files via the action's attributes.