Characters can sustain greater damage without dying, removes one-shot kills. Death only happens when a character's blood hits 0 (brain death)
Players now
82
Servers
3
Rating
100%
1 votes
Subscribers
-
331 downloads
Busiest servers running it 3 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Doggo5852
- Version
- 1.3.5
- Size
- 12 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 1 Jun 2026
- Updated
- 1 week ago
- Workshop ID
- 6982C54F288FB280
Recent adoption
30 days: +6 −6 ↑10
- − 28 Dayz Later 1.3.6 5d ago
- ↑ Lakeside RP Testing 1.3.3 1.3.6 5d ago
- ↑ Lakeside RP 1.3.5 1.3.6 1w ago
- ↑ 28 Dayz Later 1.3.5 1.3.6 1w ago
- ↑ JSOC | Foxtrot Alpha - Operations 1.3.5 1.3.6 1w ago
- ↑ Aha 1.3.5 1.3.6 1w ago
- + 28 Dayz Later 1.3.5 1w ago
- ↑ JSOC | Foxtrot Alpha - Operations 1.3.3 1.3.5 1w ago
- ↑ Lakeside RP 1.3.3 1.3.5 1w ago
- + JSOC | Foxtrot Alpha - Operations 1.3.3 1w ago
- − JSOC | Foxtrot Alpha - Operations 1.3.3 1w ago
- − INTF [Semi-Milsim/Semi-Rp] 1.3.3 1w ago
Often used with
8Version history
12-
v1.3.5 12 KB 7 Oct 2026
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v1.3.4 12 KB 7 Oct 2026
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v1.3.3 12 KB 17 Sep 2026
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v1.3.2 12 KB 1 Sep 2026
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v1.3.1 12 KB 27 Aug 2026
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v1.3.0 12 KB 2 Jul 2026
Description from the Workshop
Shifts the idea of death from "do enough damage" to something different while still maintaining some sort of realism. Death occurs when a character doesn't have enough blood instead of just dying the moment you get shot in the foot 4 times. Bleeding is capped at a fairly low level so bleeding out doesn't occur as fast. Headshot kills are disabled for the sake of this being a true "no instant deaths" mod. - Shooting the same limb over and over does not cause a character to die - - Bleeding is alot slower (capped per limb) - Bleeding is alot more consistent between body parts - Regaining consciousness takes 45 seconds instead of 20 - Tourniquets are even better at stopping bloodloss - Resupply kits/medkits can supply others alot faster - Bandages and tourniquets are faster - Saline bags regenerate more blood overall but does it much slower - Bleedings are far more often - Fragmentation damage is significantly stronger I might make a version where head/torso shots can still be a potential one-shot kill. *headshots can actually kill now*