ArmaDB

Public configurable safezone system. Download GE ESZ WCS Patch too if your server uses WCS vehicles or weapons.

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1

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314 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/69668BF07246B02B

Busiest servers running it 1 in total

All servers

Players on servers with it

daily, last 30 days

0 15 30 45 60 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 42
Average players Low to peak in each bucket

Details

Author
XxiTacHivZ
Version
1.7.0
Size
3.8 MB
Licence
Custom
Game version
1.7.0.41
Likes
0 / 0 dislikes
Published
20 May 2026
Updated
4 months ago
Workshop ID
69668BF07246B02B

Recent adoption

30 days: +6 −7 ↑0

Version history

5
  1. v1.7.0 3.8 MB 28 May 2026
  2. v1.1.2 3.8 MB 20 May 2026
  3. v1.1.1 3.8 MB 20 May 2026
  4. v1.1.0 2.5 MB 20 May 2026
  5. v1.0.0 2.5 MB 20 May 2026
Description from the Workshop

GE Easy SafeZone is the public version of the safezone system developed by GLOBAL DEV TEAM. This mod allows server owners and mission makers to quickly create protected areas directly in Workbench using a simple configurable prefab. It is designed for Conflict, PVE, RP, training servers, neutral hubs, markets, hospitals, bases, and any scenario that needs controlled safe areas. Important for WCS users: If your server uses WCS vehicles, weapons, turrets, or related WCS combat systems, you should also download and load GE ESZ WCS Patch. The patch improves compatibility and helps prevent WCS weapons or vehicle/turret systems from bypassing safezone restrictions. Main features: Configurable Safe Zone prefab Player protection inside safezones Weapon, grenade, melee, vehicle fire, and turret fire blocking Optional enemy auto-kill Manual protected faction setup AutoDetection for nearby base/MOB faction detection Option to protect everyone by leaving faction fields empty Support for custom factions if their faction key is properly configured Debug/override faction text field if Workbench clears a faction key Custom enter, exit, and blocked action messages Optional SAFE indicator while inside the zone Useful debug logs with zone coordinates Supports advanced setups with overlapping safezones Configuration modes: AutoDetection: detects the faction from a nearby MOB/base entity. Manual faction: protects only the configured faction, such as US, USSR, FIA, or a custom faction key. Protect everyone: leave both faction fields empty and the safezone will protect all players. This is useful for PVE servers, RP hubs, hospitals, markets, and neutral areas. Auto Kill Enemies is separate from weapon blocking. If disabled, enemies will not be automatically killed, but dangerous actions such as shooting, grenade throwing, melee, and supported vehicle/turret fire actions remain blocked inside the safezone. GE Easy SafeZone is made to be simple to use: place the prefab, set Sphere Radius an...