ArmaDB

Scoreboard for Arma Reforger PVP Conflict mode. Kills(K) , headshots(HS), teamkill(TK), assists(A), K/D, kill streaks(KS), captures and defends tracking.

Players now

264

Servers

42

Rating

100%

4 votes

Subscribers

-

29,107 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/69606D74389832FD

Busiest servers running it 42 in total

All servers

Players on servers with it

daily, last 30 days

0 200 400 600 800 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 678
Average players Low to peak in each bucket

Details

Author
Punkster
Version
2.2.8
Size
32 KB
Licence
APL-SA
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
16 May 2026
Updated
2 months ago
Workshop ID
69606D74389832FD

Recent adoption

30 days: +47 −32 ↑0

Version history

5
  1. v2.2.8 32 KB 13 Aug 2026

    Arma Reforger 1.8 compatibility. Internal identity API updated, no gameplay changes.

  2. v2.2.7 32 KB 28 Jul 2026
  3. v2.2.6 32 KB 28 Jul 2026
  4. v2.2.5 31 KB 29 May 2026
  5. v2.2.2 25 KB 17 May 2026
Description from the Workshop

=\=\=\=\= FEATURES =/=/=/=/= Stats tracked per player: - Kills (with a separate headshot counter) - Assists (30 second damage window) - Deaths - Teamkills - K/D ratio (live computed) - Kill streak (current and best of the round) - Base captures - Base defends - Total score (with configurable multipliers) Scoring system: - Configurable point values through component attributes - Multiplier system for objective types (HQ, control point, relay, regular base) - Headshot bonus added on top of the base kill reward - Teamkill penalty to discourage friendly fire - AI kills tracked separately from player kills UI: - Split-panel layout (friendly team and enemy team) - General Stats recap under the table with per-team totals - Recap shows Kills, Assists, Deaths, TK, HeadShots, K/D and Kill Streak per team - TK column colored by amount (white, orange, red) - Top performer marker (gold #1 on the team leader) - Local player row highlighting - Squad member tint for squadmates - Platform icon next to each player name - [Staff] prefix for server administrators - Faction flags at the screen corners - White separators between stat columns Server-side architecture: - Component attached to the GameMode for central score management - Player data replicated to all clients - Save versioning for forward compatibility - Periodic cleanup of stale assist entries - Damage hook for accurate attacker attribution - Base contest tracking with defender awareness Input: - Toggle the scoreboard with an action binding - Key can be changed in the chimera input config =\=\=\=\= TECHNICAL DESIGN =/=/=/=/= Assist tracking: Damage events are stored in a small set of time buckets covering the assist window (30 seconds split into 6 buckets of about 5 seconds each). New hits go into the current bucket, and old buckets are cleared as time moves forward instead of checking each hit individually. On death, the mod reads the attackers stored for that victim across the active buckets, removes the killer, an...