ArmaDB
Workshop mod

FUBAR Dynamic Ambient Vehicles

by FubarBones · all their mods

A one-time population system that places abandoned vehicles across the map using the road network. Vehicles spawn with randomized damage and fuel levels without ongoing spawning or despawning.

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1 votes

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202 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6922E91D3DE1ADC8

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daily, last 30 days

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Details

Author
FubarBones
Version
0.0.9
Size
2.4 MB
Licence
APL
Game version
1.6.0.119
Likes
0 / 0 dislikes
Published
17 Apr 2026
Updated
5 months ago
Workshop ID
6922E91D3DE1ADC8

Recent adoption

30 days: +5 −6 ↑0

Version history

9
  1. v0.0.9 2.4 MB 5 May 2026

    -removed boat vehicles from the default spawn pool. Tightened the spawn framework for boats, They should be spawning within 100m of shore.

  2. v0.0.8 2.4 MB 4 May 2026
  3. v0.0.7 10 KB 26 Apr 2026
  4. v0.0.6 10 KB 26 Apr 2026
  5. v0.0.5 9 KB 25 Apr 2026
  6. v0.0.4 9 KB 23 Apr 2026
Description from the Workshop

This mod populates the map with ambient vehicles at mission start, placing them along roads using the built-in road network system. Each vehicle is selected from a configurable prefab pool and spawned with randomized fuel levels and damage states, resulting in a mix of usable, partially damaged, and non-functional vehicles. The system runs once at startup and leaves all vehicles in place for the duration of the session—no respawning or cleanup cycles—making it ideal for persistent or immersive scenarios. Key features include: Road-based placement for realistic positioning Config-driven vehicle selection via prefab arrays Randomized fuel and damage per vehicle Adjustable roadside offset for natural placement variation One-time population system (no runtime spawning/despawning) Designed to enhance immersion by making the world feel abandoned, used, and believable without sacrificing performance or stability.