A one-time population system that places abandoned vehicles across the map using the road network. Vehicles spawn with randomized damage and fuel levels without ongoing spawning or despawning.
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Rating
100%
1 votes
Subscribers
-
202 downloads
Busiest servers running it 0 in total
No server is running this mod right now.
Players on servers with it
daily, last 30 days
Details
- Author
- FubarBones
- Version
- 0.0.9
- Size
- 2.4 MB
- Licence
- APL
- Game version
- 1.6.0.119
- Likes
- 0 / 0 dislikes
- Published
- 17 Apr 2026
- Updated
- 5 months ago
- Workshop ID
- 6922E91D3DE1ADC8
Recent adoption
30 days: +5 −6 ↑0
- − Studies & Interdiction Group | Operations | https://discord.gg/UTApzsSySV 0.0.9 3d ago
- + Studies & Interdiction Group | Operations | https://discord.gg/UTApzsSySV 0.0.9 3d ago
- − 80's BRITISH FORCES / UKSF / DELTA | Combat Ops | Vanilla+ | https://discord.gg/UTApzsSySV 0.0.9 3d ago
- + 80's BRITISH FORCES / UKSF / DELTA | Combat Ops | Vanilla+ | https://discord.gg/UTApzsSySV 0.0.9 4d ago
- − NOMAD 1/69 TESTING 0.0.9 1w ago
- + NOMAD 1/69 TESTING 0.0.9 1w ago
- − [NA]160TH SPECIAL OPS REGIMENT JSOC|REALISTIC FULL-SCALE WARFARE|https://discord.gg/a3M5DEZG4 0.0.9 1w ago
- + [NA]160TH SPECIAL OPS REGIMENT JSOC|REALISTIC FULL-SCALE WARFARE|https://discord.gg/a3M5DEZG4 0.0.9 1w ago
- − (DK/EN) DANISH DYNAMITE | PvE 0.0.9 1w ago
- + (DK/EN) DANISH DYNAMITE | PvE 0.0.9 1w ago
- − FunLilModdedServ 0.0.9 2w ago
- − REDACTED Frontier - PvEvP Zone Extraction Survival - [Dicord - 4TAQAsXe2] 0.0.9 1mo ago
Required by
1Often used with
8Version history
9-
v0.0.9 2.4 MB 5 May 2026
-removed boat vehicles from the default spawn pool. Tightened the spawn framework for boats, They should be spawning within 100m of shore.
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v0.0.8 2.4 MB 4 May 2026
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v0.0.7 10 KB 26 Apr 2026
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v0.0.6 10 KB 26 Apr 2026
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v0.0.5 9 KB 25 Apr 2026
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v0.0.4 9 KB 23 Apr 2026
Description from the Workshop
This mod populates the map with ambient vehicles at mission start, placing them along roads using the built-in road network system. Each vehicle is selected from a configurable prefab pool and spawned with randomized fuel levels and damage states, resulting in a mix of usable, partially damaged, and non-functional vehicles. The system runs once at startup and leaves all vehicles in place for the duration of the session—no respawning or cleanup cycles—making it ideal for persistent or immersive scenarios. Key features include: Road-based placement for realistic positioning Config-driven vehicle selection via prefab arrays Randomized fuel and damage per vehicle Adjustable roadside offset for natural placement variation One-time population system (no runtime spawning/despawning) Designed to enhance immersion by making the world feel abandoned, used, and believable without sacrificing performance or stability.