ArmaDB

WARNING - A WORK IN PROGRESS!

Players now

8

Servers

22

Rating

100%

11 votes

Subscribers

-

1,183 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/68D6AEA60DB1C89F

Busiest servers running it 22 in total

All servers

Players on servers with it

daily, last 30 days

0 40 80 120 160 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 148
Average players Low to peak in each bucket

Details

Author
opolo117o
Version
1.1.1
Size
300.3 MB
Licence
APL
Game version
1.7.0.54
Likes
0 / 0 dislikes
Published
13 Mar 2026
Updated
2 months ago
Workshop ID
68D6AEA60DB1C89F

Recent adoption

30 days: +68 −60 ↑0

Version history

10
  1. v1.1.1 300.3 MB 22 Jul 2026

    - Added gamemaster world and scenario - Updated Conflict: HQ Commander world - 8 CPs required for victory - 9 total CPs - 6 additional Supply Sources

  2. v1.1.0 300.2 MB 21 Jul 2026
  3. v1.0.129 298.9 MB 18 Jul 2026
  4. v1.0.128 297.2 MB 9 Jul 2026
  5. v1.0.127 297.1 MB 8 Jul 2026
  6. v1.0.126 296.8 MB 4 Jul 2026
Description from the Workshop

Everon redesigned with more POIs using 100% vanilla assets - Fortified hilltop FOBs scattered around Everon - Marshland near Farm - Trenches and bunkers near Farm - Ruins near Farm - Underground caves near Tower Entre - Communications Centre near Tower Entre - Montignac expanded with high-rise area - Military bunker complex near Pinewood Lake - New islands - Simons Wood expanded - Cliffs and peaks around Simons Wood and much more POIs are designed in a manner to create new and varying environmental challenges for factions to face, while some POIs give an advantage to factions that spawn on the North or South of Everon. New environments and infrastructure are made in a believable or 'realistic' manner to the best of my knowledge, though level design has taken priority, so to any experts, don't look too closely! This map is best suited for Conflict: HQC or AAS, RAAS gamemodes. WARNINGS! - This is a work in progress, many areas are in an unfinished though playable state - Visual bugs may occur with the new underground structures - Performance may vary in heavily modified areas - New underground structures have some bugs when players collide into certain spots on the prefab Post any feedback or suggestions into my discord or the mod thread on the official Arma discord https://discord.gg/EbjmszVHRD