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DF Disable Weapon Zone – A high-performance, script-based safezone system that automatically disables weapon fire and melee within a custom radius using a specialized area-mesh entity.

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1,225 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/68CF6314EDD2B074

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Details

Author
DutchGoblin
Version
1.0.2
Size
13 KB
Licence
APL
Game version
1.6.0.119
Likes
0 / 0 dislikes
Published
28 Mar 2026
Updated
6 months ago
Workshop ID
68CF6314EDD2B074

Recent adoption

30 days: +2 −2 ↑0

Version history

3
  1. v1.0.2 13 KB 29 Mar 2026

    Deprecated: CallLater logic for melee blocking (removed race conditions). Added: Heartbeat Timer system for SCR_MeleeComponent. Added: ResetMeleeBlockTimer() method to handle duration-based protection. Fix: Resolved "Spam Exploit" where rapid clicking could bypass melee restrictions.

  2. v1.0.1 13 KB 29 Mar 2026
  3. v1.0.0 12 KB 28 Mar 2026
Description from the Workshop

The DF Disable Weapon Zone mod provides mission creators and server administrators with a robust tool to create "No-Fire" areas. Unlike traditional trigger-heavy solutions, this mod uses a custom-coded entity with a sphere-query system, ensuring that players cannot discharge firearms or perform melee attacks while inside the designated perimeter. Features Automatic Weapon Blocking: Seamlessly sets NoFireTime and forces weapon safety for any player entering the zone. Visual Area Mesh: Includes a built-in AreaMeshComponent to provide a clear visual boundary in the World Editor (and optionally in-game) for easy setup. Multiplayer Optimized: Built with performance in mind. The script uses a timed heartbeat check (instead of every frame) to ensure minimal CPU impact, even with 100+ players on a server. No Manual Toggling: The system is "self-clearing." Once a player leaves the radius, their weapon functionality is automatically restored after a short buffer period. Vehicle Compatible: Designed to interact directly with the CharacterControllerComponent, affecting both infantry and players in exposed vehicle positions.