DF Disable Weapon Zone – A high-performance, script-based safezone system that automatically disables weapon fire and melee within a custom radius using a specialized area-mesh entity.
Players now
0
Servers
0
Rating
100%
1 votes
Subscribers
-
1,225 downloads
Busiest servers running it 0 in total
No server is running this mod right now.
Players on servers with it
daily, last 30 days
Details
- Author
- DutchGoblin
- Version
- 1.0.2
- Size
- 13 KB
- Licence
- APL
- Game version
- 1.6.0.119
- Likes
- 0 / 0 dislikes
- Published
- 28 Mar 2026
- Updated
- 6 months ago
- Workshop ID
- 68CF6314EDD2B074
Recent adoption
30 days: +2 −2 ↑0
- − [FR] 8 RPIMA 2.0 PVE 1.0.2 1w ago
- + [FR] 8 RPIMA 2.0 PVE 1.0.2 1w ago
- − [MCG] Man Cave Gamers (Survival/DayZ/War) Survive I DARE YOU! 1.0.2 3w ago
- + [MCG] Man Cave Gamers (Survival/DayZ/War) Survive I DARE YOU! 1.0.2 3w ago
Required by
2Often used with
8Version history
3-
v1.0.2 13 KB 29 Mar 2026
Deprecated: CallLater logic for melee blocking (removed race conditions). Added: Heartbeat Timer system for SCR_MeleeComponent. Added: ResetMeleeBlockTimer() method to handle duration-based protection. Fix: Resolved "Spam Exploit" where rapid clicking could bypass melee restrictions.
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v1.0.1 13 KB 29 Mar 2026
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v1.0.0 12 KB 28 Mar 2026
Description from the Workshop
The DF Disable Weapon Zone mod provides mission creators and server administrators with a robust tool to create "No-Fire" areas. Unlike traditional trigger-heavy solutions, this mod uses a custom-coded entity with a sphere-query system, ensuring that players cannot discharge firearms or perform melee attacks while inside the designated perimeter. Features Automatic Weapon Blocking: Seamlessly sets NoFireTime and forces weapon safety for any player entering the zone. Visual Area Mesh: Includes a built-in AreaMeshComponent to provide a clear visual boundary in the World Editor (and optionally in-game) for easy setup. Multiplayer Optimized: Built with performance in mind. The script uses a timed heartbeat check (instead of every frame) to ensure minimal CPU impact, even with 100+ players on a server. No Manual Toggling: The system is "self-clearing." Once a player leaves the radius, their weapon functionality is automatically restored after a short buffer period. Vehicle Compatible: Designed to interact directly with the CharacterControllerComponent, affecting both infantry and players in exposed vehicle positions.