Procedural Combat RHS on the Bad Orb terrain.
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Rating
93%
14 votes
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1,438 downloads
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Details
- Author
- Hushmodee
- Version
- 1.1.2
- Size
- 6 KB
- Licence
- APL
- Game version
- 1.6.0.119
- Likes
- 0 / 0 dislikes
- Published
- 1 Mar 2026
- Updated
- 6 months ago
- Workshop ID
- 68C3631A27AFBE45
Requires
31Often used with
8Version history
6-
v1.1.2 6 KB 9 Apr 2026
- Game Master: Fixed missing faction catalog issue.
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v1.1.1 6 KB 15 Mar 2026
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v1.1.0 6 KB 15 Mar 2026
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v1.0.2 6 KB 3 Mar 2026
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v1.0.1 6 KB 1 Mar 2026
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v1.0.0 6 KB 1 Mar 2026
Description from the Workshop
Partake in dynamic AI vs AI skirmishes across Bad Orb. This scenario randomly generates combat zones where you can join the fight as either an attacker or a defender. Every session can be different. The mission controller selects a random location on the map, determines the battle size (Small, Medium, or Large), and manages the logistics for both factions. A faction wins once they have neutralized 90% of the enemy's total manpower. Note: This is my first mod, so expect bugs. If anything strange occurs try restarting the scenario. I’m actively working on the logic to make the AI smarter and the spawns more reliable. Also, I have designed this mod around singleplayer. I have made attempts to support multiplayer but I have no way of testing. Suggested Mods: Brutal Voices (good for immersion)