ArmaDB
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CDF Conflict PVE

by Sixcoups · all their mods

Endless Conflict PVE campaign: AI garrisons, hidden counter-attack waves, AI mortar fire and vehicle patrols defend every point. Persistent across restarts. GM tools included.

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88 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/68C2AEB33C88134A

Busiest servers running it 1 in total

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Players on servers with it

daily, last 30 days

0 4 8 12 16 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 13
Average players Low to peak in each bucket

Details

Author
Sixcoups
Version
0.0.119
Size
1.4 MB
Licence
APL-ND
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
2 Mar 2026
Updated
1 month ago
Workshop ID
68C2AEB33C88134A

Recent adoption

30 days: +0 −0 ↑1

Version history

10
  1. v0.0.119 1.4 MB 7 Sep 2026
  2. v0.0.118 1.4 MB 7 Sep 2026
  3. v0.0.117 1.4 MB 6 Sep 2026
  4. v0.0.116 1.4 MB 6 Sep 2026
  5. v0.0.115 1.4 MB 6 Sep 2026
  6. v0.0.114 1.4 MB 6 Sep 2026
Description from the Workshop

CDF Conflict PVE turns Conflict into a persistent co-op PVE campaign: all players fight on the US side against a Soviet AI that defends its ground, counter-attacks and calls in mortar fire. == AI DEFENSE == - AI garrisons hold every point and fight to the last man. Once wiped, they stay wiped. - Counter-attacks: when the defenders fall, enemy squads assault in waves (1-12, scaled to player count). They spawn hidden: behind cover, out of sight, 350 m+ away, never from your approach axis or your bases. - AI mortars: a hidden mortar team deploys 400-2500 m out on a ballistically valid position and shells the objective (10-30 rounds), correcting onto players in the zone. - Vehicle patrols (BTR, armed UAZ, trucks): drivers and gunners hold their posts instead of bailing out, and patrol vehicles never despawn. - The AI can retake points on its own; civilians never block a capture. == PERSISTENCE == - The full PVE state survives server restarts: cleared garrisons, spent counter-attacks, captured points, door states. Mortars re-arm on enemy-held bases only. - Save diet: destruction debris and vehicle seats are stripped from saves (about 70% of their weight) and rubble is cleaned up. No more save freezes or FPS drops near ruins. == GAME MASTER TOOLS == - Context actions "Capture base (no counter-attack)" and "Reset base" (back to mission-start state). - Extra AI group types: civilians, BTR, armed UAZ, truck, mortar team, SF assault/recon, large squads. == CONFLICT TUNING == - Endless campaign: no control-point victory, the war lasts as long as you do. - Full arsenal and all vehicles from the start; the arsenal costs supplies, and supplies never regenerate on their own. - Respawn on deployable spawn points only (15 s + 5 s protection); commander role enabled. - Day x4 / night x12; buildable fortifications refunded at 80%; HQ tents locked against player editing. - Squad names survive when the leader leaves; base-defense XP no longer requires radio coverage. Requires CDF M...