Endless Conflict PVE campaign: AI garrisons, hidden counter-attack waves, AI mortar fire and vehicle patrols defend every point. Persistent across restarts. GM tools included.
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Servers
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Rating
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Subscribers
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88 downloads
Busiest servers running it 1 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Sixcoups
- Version
- 0.0.119
- Size
- 1.4 MB
- Licence
- APL-ND
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 2 Mar 2026
- Updated
- 1 month ago
- Workshop ID
- 68C2AEB33C88134A
Recent adoption
30 days: +0 −0 ↑1
- ↑ [FR] [CDF] Commando Divisionnaire Français | PVE | Conflit | https://discord.gg/jwJZR9sww6 0.0.119 0.0.120 3d ago
Requires
1Required by
2Often used with
8Version history
10-
v0.0.119 1.4 MB 7 Sep 2026
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v0.0.118 1.4 MB 7 Sep 2026
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v0.0.117 1.4 MB 6 Sep 2026
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v0.0.116 1.4 MB 6 Sep 2026
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v0.0.115 1.4 MB 6 Sep 2026
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v0.0.114 1.4 MB 6 Sep 2026
Description from the Workshop
CDF Conflict PVE turns Conflict into a persistent co-op PVE campaign: all players fight on the US side against a Soviet AI that defends its ground, counter-attacks and calls in mortar fire. == AI DEFENSE == - AI garrisons hold every point and fight to the last man. Once wiped, they stay wiped. - Counter-attacks: when the defenders fall, enemy squads assault in waves (1-12, scaled to player count). They spawn hidden: behind cover, out of sight, 350 m+ away, never from your approach axis or your bases. - AI mortars: a hidden mortar team deploys 400-2500 m out on a ballistically valid position and shells the objective (10-30 rounds), correcting onto players in the zone. - Vehicle patrols (BTR, armed UAZ, trucks): drivers and gunners hold their posts instead of bailing out, and patrol vehicles never despawn. - The AI can retake points on its own; civilians never block a capture. == PERSISTENCE == - The full PVE state survives server restarts: cleared garrisons, spent counter-attacks, captured points, door states. Mortars re-arm on enemy-held bases only. - Save diet: destruction debris and vehicle seats are stripped from saves (about 70% of their weight) and rubble is cleaned up. No more save freezes or FPS drops near ruins. == GAME MASTER TOOLS == - Context actions "Capture base (no counter-attack)" and "Reset base" (back to mission-start state). - Extra AI group types: civilians, BTR, armed UAZ, truck, mortar team, SF assault/recon, large squads. == CONFLICT TUNING == - Endless campaign: no control-point victory, the war lasts as long as you do. - Full arsenal and all vehicles from the start; the arsenal costs supplies, and supplies never regenerate on their own. - Respawn on deployable spawn points only (15 s + 5 s protection); commander role enabled. - Day x4 / night x12; buildable fortifications refunded at 80%; HQ tents locked against player editing. - Squad names survive when the leader leaves; base-defense XP no longer requires radio coverage. Requires CDF M...