ArmaDB
Workshop mod

Expanded AI Voice Comms

by i3D · all their mods

AI sound fixes, improvements and expansions

Players now

0

Servers

4

Rating

100%

6 votes

Subscribers

-

786 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6897264581719D44

Busiest servers running it 4 in total

All servers

Players on servers with it

daily, last 30 days

0 2 3 5 6 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 5
Average players Low to peak in each bucket

Details

Author
i3D
Version
1.0.17
Size
91 KB
Licence
APL
Game version
1.6.0.119
Likes
0 / 0 dislikes
Published
11 Feb 2026
Updated
7 months ago
Workshop ID
6897264581719D44

Recent adoption

30 days: +7 −9 ↑0

Version history

10
  1. v1.0.17 91 KB 18 Feb 2026
  2. v1.0.16 91 KB 18 Feb 2026
  3. v1.0.15 91 KB 18 Feb 2026
  4. v1.0.14 91 KB 17 Feb 2026
  5. v1.0.13 91 KB 17 Feb 2026
  6. v1.0.12 91 KB 17 Feb 2026
Description from the Workshop

AI sound fixes, improvements and expansions - Currently fixes grid coords on MOVE and CONTACT SPOTTED voice events (localhost only)* - Fixes FIA contact close report and improves order of information said in all contact reports across all 3 factions - Enable AI to report contact of a helicopter (they will still engange as normal, but now they'll call it out too) - Voice events for grenades (frag and smoke); for cover when healing (medic and self-healing) * DOES NOT WORK PROPERLY JUST YET I've recently discovered that AI comms handler isn't properly replicated to clients, so all signals are 0. This means instructions to soldierCalled 1000 (SQUAD) is actually said as 0 (ONE), and all distances, directions and grids are 0 (so the voice line will always be 50m (distance 0) north (direction 0), and grid 000 000 (grid int 0). Same is true for calling out contacts - they will always says 'Unknown man' even though the logic is supposed to find and say 'Enemy soldier' Contact me on Discord @.i3d (or find me on the Arma server) if you have any questions or suggestions for implementation.