AI sound fixes, improvements and expansions
Players now
0
Servers
4
Rating
100%
6 votes
Subscribers
-
786 downloads
Busiest servers running it 4 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- i3D
- Version
- 1.0.17
- Size
- 91 KB
- Licence
- APL
- Game version
- 1.6.0.119
- Likes
- 0 / 0 dislikes
- Published
- 11 Feb 2026
- Updated
- 7 months ago
- Workshop ID
- 6897264581719D44
Recent adoption
30 days: +7 −9 ↑0
- − [BE/NL] The White Brigade 1.0.17 1w ago
- + 3rd District 1.0.17 1w ago
- − 3rd District 1.0.17 1w ago
- + The Osiris Network: Kolguyev-Combat Ops! 1.0.17 2w ago
- − The Osiris Network: Kolguyev-Combat Ops! 1.0.17 2w ago
- − The Osiris Network: Game Master 1.0.17 2w ago
- + The Osiris Network: Game Master 1.0.17 2w ago
- − Gamed!de Gameserver 1.0.17 2w ago
- − The Osiris Network: Game Master 1.0.17 2w ago
- + The Osiris Network: Game Master 1.0.17 2w ago
- − The Osiris Network: Game Master 1.0.17 2w ago
- + Gamed!de Gameserver 1.0.17 2w ago
Often used with
8Version history
10-
v1.0.17 91 KB 18 Feb 2026
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v1.0.16 91 KB 18 Feb 2026
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v1.0.15 91 KB 18 Feb 2026
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v1.0.14 91 KB 17 Feb 2026
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v1.0.13 91 KB 17 Feb 2026
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v1.0.12 91 KB 17 Feb 2026
Description from the Workshop
AI sound fixes, improvements and expansions - Currently fixes grid coords on MOVE and CONTACT SPOTTED voice events (localhost only)* - Fixes FIA contact close report and improves order of information said in all contact reports across all 3 factions - Enable AI to report contact of a helicopter (they will still engange as normal, but now they'll call it out too) - Voice events for grenades (frag and smoke); for cover when healing (medic and self-healing) * DOES NOT WORK PROPERLY JUST YET I've recently discovered that AI comms handler isn't properly replicated to clients, so all signals are 0. This means instructions to soldierCalled 1000 (SQUAD) is actually said as 0 (ONE), and all distances, directions and grids are 0 (so the voice line will always be 50m (distance 0) north (direction 0), and grid 000 000 (grid int 0). Same is true for calling out contacts - they will always says 'Unknown man' even though the logic is supposed to find and say 'Enemy soldier' Contact me on Discord @.i3d (or find me on the Arma server) if you have any questions or suggestions for implementation.