ArmaDB

TacOps PVP is designed to recreate the tactical, high-stakes experience of the America’s Army 2 gamemode in Arma Reforger for multiplayer with strict teamwork, and structured squad combat.

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0

Servers

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Rating

100%

7 votes

Subscribers

-

659 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/689607746B79DE81

Busiest servers running it 0 in total

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Players on servers with it

daily, last 30 days

0 0 1 1 1 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 1
Average players Low to peak in each bucket The line breaks where nothing was collected

Details

Author
A Rebellious Raccoon
Version
1.0.5
Size
117.4 MB
Licence
APL
Game version
1.6.0.119
Likes
0 / 0 dislikes
Published
4 Mar 2026
Updated
5 months ago
Workshop ID
689607746B79DE81

Recent adoption

30 days: +3 −4 ↑0

Version history

10
  1. v1.0.5 117.4 MB 30 Apr 2026

    Minor Backend fix

  2. v1.0.4 117.4 MB 30 Apr 2026
  3. v1.0.3 103.6 MB 24 Apr 2026
  4. v1.0.2 103.6 MB 17 Apr 2026
  5. v1.0.1 103.5 MB 3 Apr 2026
  6. v1.0.0 103.5 MB 27 Mar 2026
Description from the Workshop

Discord: https://discord.gg/95FkcE4dV5 Match Structure The format is round-based, Best-of-5, where the first team to 3 points wins. There is a strict one life per player per round system. Teams consist of 15 players per side (US vs. Soviet), and players remain with their chosen faction for the entire match. Roles alternate between Attacker and Defender each round. Deployment Phase A 1-minute pre-game phase occurs before every round to allow for organization and deployment. The squad is locked to 15 distinct slots, where each slot grants a predefined loadout. Squad Leaders select from predetermined spawn points. A countdown is displayed on the UI; no one spawns until it hits 0, ensuring everyone spawns in at once. Each fireteam spawns together at the Squad Leader appointed point. Game Modes & Objectives In all game modes, Attackers win by completing the map-specific objective or if they eliminate all enemy forces. Defenders win by holding the objective until the 15-minute timer expires or if they eliminate all enemy forces. Assault: Attackers must reconfigure 1 of 2 radio relays hidden in designated buildings. VIP Extraction: The Attacker Squad Leader acts as the VIP and must reach a marked extraction site. The VIP receives a unique FIA-style loadout for identification. Spectator System Once a player is killed, they enter a spectator mode. To maintain competitive integrity, spectators cannot communicate with living players.