FIRST TEST RELEASE This is the first release of a mod that introduces mouse gesture based shifting for manual vehicles, while leaving vanilla driving for vehicles that are automatic like the HMMWV.
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171 downloads
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daily, last 30 days
Details
- Author
- bakaengel
- Version
- 1.0.1
- Size
- 19 KB
- Licence
- APL
- Game version
- 1.6.0.119
- Likes
- 0 / 0 dislikes
- Published
- 29 Jan 2026
- Updated
- 8 months ago
- Workshop ID
- 6870B71A6A53560A
Recent adoption
30 days: +2 −1 ↑0
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Often used with
8Version history
2-
v1.0.1 19 KB 30 Jan 2026
Temp patterns in place.
-
v1.0.0 19 KB 29 Jan 2026
Description from the Workshop
FIRST TEST RELEASE - PER VEHICLE VISUAL SHIFT PATTERNS NOT IMPLEMENTED - TEST CIV VEHICLES - URAL 5 SPEED PATTERN DOES NOT EXIST YET - NO DIFFERENCE BETWEEN GEAR PATTERNS CONFIGURED YET Bindable clutch key (Default L-CTRL), hold the button and move your mouse to move between gears. Release the clutch in the right location and the vehicle shifts to that gear. Miss the gear and the shifter snaps down to neutral, aligned with the gear you missed, forcing you to try again. Allows shifting directly FROM any gear TO any gear, regardless of whether it is the smart choice. Most things are customizable, to as much a point as I could figure out how to make it. Shifting patterns can be assigned per vehicle or per vehicle class depending on use of full or partial naming convention. Shifter knob movement/drag speed can be modified to represent ease/difficulty of shifting per vehicle. Height, width, positioning and sweet spot for gear channels per shifting pattern. (Theoretically you could make a maze if you wanted to, I suppose) Leave a vehicle off the config list and it runs as vanilla. Custom imageset option and component for adding to modded vehicles What is missing/off? No shifting animation. Clutch is binary, not analog, so I can't introduce a 'true' clutch. Or at least, I don't know how the heck to do it. (I don't think I am fixing this one) Suddenly changing gear from 4th to reverse DOESN'T rip your transmission apart, sadly. The damage system seems somewhat limited for redlining, downshifting too far, etc. Not sure what I can do here. What next? Make sure controllers work well with the system. I do not have a controller with me where I am currently and cannot test yet, hopefully I can get that working easily. Beyond that, I am fairly happy with the functionality and will likely not change much in the immediate future, beyond trying to fix any bugs that pop up and tweaking the feel of the different gearboxes. Maybe but doubtful: See if I can get...