ArmaDB

Restricted Seeding Zones - Adds restricted zones to HQs at game start with the SeedingRadius: - Once PlayersRequired: is reached - Sets zones back to DefualtRadius: Discord.gg/EAUCWtTsv5

Players now

0

Servers

0

Rating

67%

3 votes

Subscribers

-

12,470 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/66EB4B451B1FEBB6

Busiest servers running it 0 in total

No server is running this mod right now.

Players on servers with it

daily, last 30 days

0 0 1 1 1 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 0
Average players

Details

Author
GillBillyzzz
Version
1.1.1
Size
1.9 MB
Licence
APL-ND
Game version
1.6.0.76
Likes
0 / 0 dislikes
Published
24 Nov 2025
Updated
10 months ago
Workshop ID
66EB4B451B1FEBB6

Recent adoption

30 days: +4 −4 ↑0

Version history

10
  1. v1.1.1 1.9 MB 25 Nov 2025
  2. v1.1.0 1.9 MB 25 Nov 2025
  3. v1.0.9 2.0 MB 25 Nov 2025
  4. v1.0.8 2.6 MB 25 Nov 2025
  5. v1.0.7 741 KB 24 Nov 2025
  6. v1.0.6 739 KB 24 Nov 2025
Description from the Workshop

Restricted Seeding Zones At game start, restricted seed/safezones spawn on HQ bases and automatically inherit the HQ’s faction for defense. Any hostile player entering the zone is warned to leave — or face death. The system remains active until the player threshold (set in the auto-generated config file) is met. Once enough players are online, all zones shrink to a tighter fallback radius, protecting only the HQ core. Config File Path = RestrictedSeedingZones/RSZ.json RSZ Config Defualts - SeedingActive = true; SeedingRadius = 1100; PlayersRequired = 12; DefaultRadius = 120;