Restricted Seeding Zones - Adds restricted zones to HQs at game start with the SeedingRadius: - Once PlayersRequired: is reached - Sets zones back to DefualtRadius: Discord.gg/EAUCWtTsv5
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Rating
67%
3 votes
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12,470 downloads
Busiest servers running it 0 in total
No server is running this mod right now.
Players on servers with it
daily, last 30 days
Details
- Author
- GillBillyzzz
- Version
- 1.1.1
- Size
- 1.9 MB
- Licence
- APL-ND
- Game version
- 1.6.0.76
- Likes
- 0 / 0 dislikes
- Published
- 24 Nov 2025
- Updated
- 10 months ago
- Workshop ID
- 66EB4B451B1FEBB6
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30 days: +4 −4 ↑0
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Required by
2Version history
10-
v1.1.1 1.9 MB 25 Nov 2025
-
v1.1.0 1.9 MB 25 Nov 2025
-
v1.0.9 2.0 MB 25 Nov 2025
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v1.0.8 2.6 MB 25 Nov 2025
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v1.0.7 741 KB 24 Nov 2025
-
v1.0.6 739 KB 24 Nov 2025
Description from the Workshop
Restricted Seeding Zones At game start, restricted seed/safezones spawn on HQ bases and automatically inherit the HQ’s faction for defense. Any hostile player entering the zone is warned to leave — or face death. The system remains active until the player threshold (set in the auto-generated config file) is met. Once enough players are online, all zones shrink to a tighter fallback radius, protecting only the HQ core. Config File Path = RestrictedSeedingZones/RSZ.json RSZ Config Defualts - SeedingActive = true; SeedingRadius = 1100; PlayersRequired = 12; DefaultRadius = 120;