Out-of-bounds enforcement with escalating penalties and optional ZoneMarkers support. Early testing build.
Players now
0
Servers
0
Rating
100%
1 votes
Subscribers
-
6,803 downloads
Busiest servers running it 0 in total
No server is running this mod right now.
Players on servers with it
daily, last 30 days
Details
- Author
- crisblunt
- Version
- 1.0.85
- Size
- 1.8 MB
- Licence
- APL
- Game version
- 1.6.0.119
- Likes
- 0 / 0 dislikes
- Published
- 30 Jan 2026
- Updated
- 6 months ago
- Workshop ID
- 66D8E7635482A69A
Recent adoption
30 days: +1 −2 ↑0
- − [RU] ULTRVFAMILY.RU | HARD | REALISM 1.0.85 2w ago
- − ULTRVFAMILY DAYZ 1.0.85 2w ago
- + ULTRVFAMILY DAYZ 1.0.85 4w ago
- − ULTRVFAMILY DAYZ 1.0.85 1mo ago
Requires
1Often used with
8Version history
10-
v1.0.85 1.8 MB 12 Apr 2026
-
v1.0.84 1.8 MB 12 Apr 2026
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v1.0.83 1.8 MB 10 Apr 2026
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v1.0.82 1.8 MB 4 Apr 2026
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v1.0.81 1.8 MB 3 Apr 2026
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v1.0.80 1.8 MB 3 Apr 2026
Description from the Workshop
Out of Bounds Lightning is a lightweight boundary-enforcement mod designed to give server owners and mission makers a clear, immersive way to control playable areas without relying solely on warnings or soft restrictions. The mod monitors player position relative to defined boundaries and responds with escalating consequences when those boundaries are violated. The goal is to discourage out-of-bounds behavior while keeping enforcement obvious, thematic, and server-authoritative. Key Features Server-side out-of-bounds enforcement Escalating response for boundary violations Visual and audio feedback for clear player messaging Designed to work alongside other gameplay mods ZoneMarkers Integration Out of Bounds Lightning is designed to optionally integrate with the ZoneMarkers mod. When ZoneMarkers is present, boundaries can be derived from zone marker layouts instead of relying on static or hard-coded limits. (ZoneMarkers is not required; fallback behavior is supported.) Current Status 🚧 In active testing / early development Features and tuning are still evolving Behavior may change between updates Feedback and testing reports are welcome This release is intended for testing, iteration, and early experimentation rather than final production use. Commands: #oob -live – forces the latch into live/MOB mode permanently (seeding grid disabled) until you run another command. #oob -permaseed – forces the latch into seeding mode permanently (live grid disabled) until changed. #oob -reset – clears the manual override so the latch goes back to automatic behavior: seeding stays on until the player-count threshold is exceeded, and then it flips to live mode by itself.