Campaign mod: Starts players at Corporal, disables player bases & Commander role. Sets 1x fuel. Removes night noise. All arsenal items no longer use military supplies.
Players now
0
Servers
0
Rating
100%
1 votes
Subscribers
-
11,891 downloads
Busiest servers running it 0 in total
No server is running this mod right now.
Players on servers with it
daily, last 30 days
Details
- Author
- DeathnTaxes
- Version
- 1.0.28
- Size
- 1.5 MB
- Licence
- APL
- Game version
- 1.7.0.41
- Likes
- 0 / 0 dislikes
- Published
- 1 Nov 2025
- Updated
- 4 months ago
- Workshop ID
- 66C214F0F4954CD5
Recent adoption
30 days: +3 −2 ↑0
- − TofRukOnz 1.0.28 1w ago
- + TofRukOnz 1.0.28 1w ago
- − [NA1] RESURRECT | MODERN | PS5 XBOX PC | DISCORD.GG/RES-RESURRECT 1.0.28 3w ago
- + [NA1] RESURRECT | MODERN | PS5 XBOX PC | DISCORD.GG/RES-RESURRECT 1.0.28 3w ago
- + [BR1] C.V.F. - Realismo: New Everon Conflict - Cobra Vai Fumar! 1.0.28 4w ago
Requires
3Required by
1Often used with
8Version history
10-
v1.0.28 1.5 MB 2 Jun 2026
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v1.0.27 1.6 MB 23 Nov 2025
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v1.0.26 1.6 MB 14 Nov 2025
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v1.0.25 1.6 MB 14 Nov 2025
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v1.0.24 1.6 MB 14 Nov 2025
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v1.0.23 1.6 MB 13 Nov 2025
Description from the Workshop
This mod configures the campaign game mode to enforce several custom rules. It sets the starting rank for all players to Corporal, disables player-built bases in favor of pre-established FOBs, and completely disables the Commander role. It also sets the global fuel consumption rate to 1x. On the client side, it disables the night-time film grain (noise) effect for all players. Finally, it globally modifies all arsenal items to prevent them from using or draining "military allocated supplies."