Forces ACE Overheating to use fixed total mass values on selected weapons - keeping heat behavior consistent without touching prefab weights or gameplay stats.
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Servers
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Rating
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Subscribers
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301 downloads
Busiest servers running it 2 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- sarakgaming
- Version
- 0.0.4
- Size
- 6 KB
- Licence
- APL-SA
- Game version
- 1.7.0.54
- Likes
- 0 / 0 dislikes
- Published
- 15 Oct 2025
- Updated
- 2 months ago
- Workshop ID
- 669EBB87C505C5B0
Requires
2Often used with
8Version history
4-
v0.0.4 6 KB 21 Jul 2026
Various FIX
-
v0.0.3 5 KB 21 Jul 2026
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v0.0.2 2 KB 31 May 2026
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v0.0.1 2 KB 15 Oct 2025
Description from the Workshop
This lightweight tweak tells ACE Overheating to treat specific Weapons builds as fixed-mass weapons: Block2 / URGI variants → 4.5 kg SBR / SBR URGI variants → 4.0 kg No prefab edits, no inventory weight changes - only the thermal model is adjusted so heat buildup/cooldown stays predictable across these variants. Everything else in ACE remains untouched. Special thanks to the ACEMOD developers for the original framework. Join Us! Looking for a realistic and immersive tactical experience in Arma? Join The A-Team, a French tactical realism community focused on teamwork, comms, and authentic battlefield immersion. Discord: https://discord.atmarma.fr