ArmaDB

Tire tracks built for multiplayer performance. Also independendt track spawning is disabled to save on performance

Players now

1

Servers

1

Rating

93%

14 votes

Subscribers

-

680 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/668AD0DF0171A2B7

Busiest servers running it 1 in total

All servers

Players on servers with it

daily, last 30 days

0 3 5 8 10 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 9
Average players Low to peak in each bucket

Details

Author
steffenbk1
Version
1.0.146
Size
6.9 MB
Licence
APL
Game version
1.7.0.54
Likes
0 / 0 dislikes
Published
5 Oct 2025
Updated
2 months ago
Workshop ID
668AD0DF0171A2B7

Recent adoption

30 days: +6 −6 ↑0

Version history

10
  1. v1.0.146 6.9 MB 29 Jul 2026
  2. v1.0.145 6.9 MB 29 Jul 2026
  3. v1.0.144 6.9 MB 26 Jul 2026
  4. v1.0.143 6.9 MB 26 Jul 2026
  5. v1.0.142 6.9 MB 26 Jul 2026
  6. v1.0.141 6.9 MB 26 Jul 2026
Description from the Workshop

Tire track system for Arma Reforger. Vehicles wheeld and choppers leave persistent, physically accurate tire tracks as they drive — tracks link seamlessly along the vehicle's actual path, adapt to terrain type, and respect blocked surfaces like concrete and asphalt so tracks only appear where they'd realistically form. Built for multiplayer: server-authoritative, performance-conscious (throttled updates, capped draw distance), and designed to scale across many vehicles without impacting FPS. Decals gets deleted when the vehicle despawns