Tire tracks built for multiplayer performance. Also independendt track spawning is disabled to save on performance
Players now
1
Servers
1
Rating
93%
14 votes
Subscribers
-
680 downloads
Busiest servers running it 1 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- steffenbk1
- Version
- 1.0.146
- Size
- 6.9 MB
- Licence
- APL
- Game version
- 1.7.0.54
- Likes
- 0 / 0 dislikes
- Published
- 5 Oct 2025
- Updated
- 2 months ago
- Workshop ID
- 668AD0DF0171A2B7
Recent adoption
30 days: +6 −6 ↑0
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- − [EU4] IDZ | CARRIER STRIKE | JETS | PvP | AIR-TO-AIR | NATO vs USSR | dsc.gg/idz-battalion 1.0.146 4w ago
- + [FR] TAHITI 1.0.146 4w ago
Often used with
8Version history
10-
v1.0.146 6.9 MB 29 Jul 2026
-
v1.0.145 6.9 MB 29 Jul 2026
-
v1.0.144 6.9 MB 26 Jul 2026
-
v1.0.143 6.9 MB 26 Jul 2026
-
v1.0.142 6.9 MB 26 Jul 2026
-
v1.0.141 6.9 MB 26 Jul 2026
Description from the Workshop
Tire track system for Arma Reforger. Vehicles wheeld and choppers leave persistent, physically accurate tire tracks as they drive — tracks link seamlessly along the vehicle's actual path, adapt to terrain type, and respect blocked surfaces like concrete and asphalt so tracks only appear where they'd realistically form. Built for multiplayer: server-authoritative, performance-conscious (throttled updates, capped draw distance), and designed to scale across many vehicles without impacting FPS. Decals gets deleted when the vehicle despawns