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100%

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Get it on the Workshop reforger.armaplatform.com/workshop/65F298B50C8ADD47

Busiest servers running it 1 in total

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Players on servers with it

daily, last 30 days

0 1 2 3 4 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 3
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Details

Author
TheOwlIsWhite
Version
0.0.11
Size
20 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
26 Jul 2025
Updated
3 days ago
Workshop ID
65F298B50C8ADD47

Recent adoption

30 days: +1 −0 ↑2

Version history

1
  1. v0.0.11 20 KB 13 Oct 2026

    Retuned 66 existing counterattack spawn points with location-specific delays of 65–199 seconds. Added 12 finite counterattack respawns across selected objectives. Fixed skipped counterattacks at Satamalahti by correcting spawn-marker placement and adding four verified, randomly selected land approaches. Existing spawn-safety checks remain active. Added four AI patrol routes. Added four guarded road checkpoints with barriers, cover, signs and two PKM positions. Added two guard-tower positions with nearby sentry groups. Added three guarded supply caches containing 750, 1,000 and 1,250 supplies. Strengthened selected objective and relay garrisons. Updated the mission icon, loading screen and scenario preview to the new Task Force Umbra logo.

Description from the Workshop

Mussalo PvE is a custom co-op campaign set on Pukke’s Mussalo map. Fight across a Finnish coastal battlefield of ports, industrial districts, pine forests and residential areas to capture strategic bases and radio relays. Randomized headquarters selection and counterattack approaches bring variety to each session. Enemy garrisons, infantry patrols, guarded road checkpoints and tower positions challenge your advance, while captured objectives provide footholds for further operations. Logistics keep the offensive moving. Use supply depots and guarded caches to resupply forward positions, develop captured bases and construct radio tents that extend your operational reach. Features: • Randomized Main Operating Base selection • Objective capture and radio-network progression • Enemy garrisons, patrol routes and guarded checkpoints • Counterattacks with randomized approaches and spawn-safety checks • Supply logistics and guarded caches • Restricted reinforcement spawning on living squadmates Squadmate spawning requires a conscious teammate in your own squad who is on foot, stationary and clear of nearby enemies. Death waits, cooldowns and limited personal uses encourage coordinated reinforcement while keeping bases and transport valuable. Built on TFU PvE Framework and ConflictPVERemixedVanilla2.0, with support for customization of factions, equipment and scenario balance. Work in progress. Development continues with patrol expansion, counterattack tuning and balancing based on live gameplay feedback. Credit to Pukke for the Mussalo map. Credit to Gramps303 for ConflictPVERemixedVanilla2.0.