ArmaDB

{HEAVY WIP} Join The Tundra_TFU Discord for mod support, server updates, and community engagement: https://discord.gg/9Y29J8sgX4

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0

Servers

0

Rating

80%

5 votes

Subscribers

-

182 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/65D832030B1DEFC8

Busiest servers running it 0 in total

No server is running this mod right now.

Players on servers with it

daily, last 30 days

0 0 1 1 1 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct Samples cover about 17% of this period peak 0
Average players The line breaks where nothing was collected

Details

Author
TheOwlIsWhite
Version
0.0.6
Size
329 KB
Licence
APL
Game version
1.7.0.49
Likes
0 / 0 dislikes
Published
2 Jun 2026
Updated
4 months ago
Workshop ID
65D832030B1DEFC8

Recent adoption

30 days: +7 −7 ↑0

Version history

5
  1. v0.0.6 329 KB 13 Jun 2026
  2. v0.0.5 329 KB 7 Jun 2026
  3. v0.0.4 328 KB 7 Jun 2026
  4. v0.0.3 328 KB 7 Jun 2026
  5. v0.0.2 334 KB 2 Jun 2026
Description from the Workshop

{HEAVY WIP} A custom co-op PVE scenario set on the Zimnitrita map by Casseburne. Players capture 113 total objectives across a persistent battlefield: 92 Base Objectives 21 Radio Relays Players deploy from one of 8 randomized Main Operating Bases (MOBs)—one is chosen as the active MOB each session, while the others become capture points for that match. Enemy presence, patrol patterns, and counterattack strength vary from objective to objective, creating an unpredictable and evolving combat experience across forests, wheat fields, villages, and urban areas inspired by eastern Ukraine. Once objectives are secured, zones behind the front stabilize to maintain forward gameplay flow and minimize backtracking. Supply logistics play a key role: 19 Supply Depots scattered across the map. Forward bases must be supplied from MOBs or depots to grow. Radio tents must be built to extend operational range and unlock new objectives. The scenario is modular in design, allowing server hosts to customize factions, loadouts, and gear setups as needed. Work in Progress: Ambient infantry and vehicle patrol networks Counterattack behavior tuning and scaling Balancing based on live feedback and continued playtesting Note: Only the east side of Zimnitrita is currently complete—playable area remains massive. Future updates will expand as Casseburne continues work on the western regions. Credit to Casseburne for the Zimnitrita map