Join The Tundra_TFU Discord for mod support, server updates, and community engagement: https://discord.gg/9Y29J8sgX4
Players now
0
Servers
1
Rating
100%
2 votes
Subscribers
-
8 downloads
Busiest servers running it 1 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- TheOwlIsWhite
- Version
- 0.0.29
- Size
- 108 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 15 Jul 2025
- Updated
- 4 days ago
- Workshop ID
- 65D832030B1DEFC6
Recent adoption
30 days: +2 −2 ↑0
- − [CAN] CANUCK TACTICAL GROUP | BRUTAL PVE | GM EVENT SERVER 0.0.29 1d ago
- + [CAN] CANUCK TACTICAL GROUP | BRUTAL PVE | GM EVENT SERVER 0.0.29 1d ago
- − [DEV] Black Triage I Ground War I Drones 0.0.28 4d ago
- + [DEV] Black Triage I Ground War I Drones 0.0.28 4d ago
Requires
4Often used with
8Version history
5-
v0.0.29 108 KB 23 Oct 2026
-
v0.0.28 32 KB 21 Oct 2026
-
v0.0.27 29 KB 20 Oct 2026
-
v0.0.26 29 KB 20 Oct 2026
-
v0.0.25 29 KB 19 Oct 2026
Description from the Workshop
Fight across Zimnitrita in a cooperative PvE campaign built for Task Force Umbra. Set on Casseburne’s terrain, the scenario spans forests, wheat fields, villages, industrial areas, and urban districts inspired by eastern Ukraine. The battlefield includes: • 85 regular base objectives • 21 radio relays • 8 Main Operating Base (MOB) candidates • 19 supply depots Your starting HQ is selected from the MOB candidates, while unused MOBs remain available as optional capture objectives. Friendly HQ troops receive orders toward active objectives, supporting your advance against enemy defenders and counterattacks. Victory requires capturing all 85 regular bases. Radio relays and MOBs support your campaign but do not contribute to the victory total. Supply logistics and radio coverage shape your advance. Resupply captured bases to develop their services, secure depots to sustain operations, and build radio antennas to extend coverage and reach additional objectives. Uncontested base capture takes 120 seconds solo, scaling down to 90 seconds with five or more attackers. Enemy presence can contest or interrupt capture. Built on TFU PvE Framework and ConflictPVERemixedVanilla2.0, with optional Linear progression support. Server hosts can customize factions, equipment, and balancing to suit their community. Work in Progress: • Expansion of ambient infantry and vehicle patrol networks • Continued counterattack and AI balancing • Adjustments based on multiplayer feedback The scenario currently focuses on the eastern portion of Zimnitrita. Credit to Casseburne for the Zimnitrita map. Credit to Gramps303 for ConflictPVERemixedVanilla2.0. Counterattack behavior tuning and scaling Balancing based on live feedback and continued playtesting Note: Only the east side of Zimnitrita is currently complete—playable area remains massive. Future updates will expand as Casseburne continues work on the western regions. Credit to Casseburne for the Zimnitrita map C...