Join The Tundra_TFU Discord for mod support, server updates, and community engagement: https://discord.gg/9Y29J8sgX4 Suggested to run alongside LinearConflictPVE by Gramps303 for the time being
Players now
0
Servers
1
Rating
100%
1 votes
Subscribers
-
2 downloads
Busiest servers running it 1 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- TheOwlIsWhite
- Version
- 0.0.39
- Size
- 37 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 13 Jun 2025
- Updated
- 14 hours ago
- Workshop ID
- 65993C131C7D265E
Recent adoption
30 days: +1 −0 ↑1
Requires
7Often used with
8Version history
6-
v0.0.39 37 KB 20 Oct 2026
• Updated compatibility with the current TFU PvE Framework and native task system. • Updated the mission header and resource registration for scenario selection and loading outside Workbench. • Restricted starting HQ selection to MOB Alpha and MOB Bravo. • Updated radio relays to inherit the Framework’s current reconfiguration behavior while preserving existing ranges and interaction times. • Repositioned friendly AI spawn points at both MOBs to avoid hospital tents, compound walls and other obstructions. • Fixed AI expansion errors when counterattack groups request more troops than their prefab contains, preserving requested numbers and existing equipment. • Fixed partial spawning and dormant-group restoration. • Corrected prefab references and removed obsolete overrides and unsupported AI settings.
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v0.0.38 36 KB 20 Oct 2026
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v0.0.37 36 KB 20 Oct 2026
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v0.0.36 36 KB 20 Oct 2026
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v0.0.35 36 KB 19 Oct 2026
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v0.0.34 36 KB 19 Oct 2026
Description from the Workshop
A custom co-op PVE scenario set on the Bergamo map. Players capture 26 unique base objectives and 11 radio relay towers across a persistent battlefield, starting from one of several randomized Main Operating Bases (MOBs). Enemy presence, patrols, and counterattack strength vary from objective to objective, creating an unpredictable and evolving combat experience. Once objectives are secured, zones behind the front stabilize to keep gameplay focused forward and reduce backtracking. Supply logistics play a key role: FOBs resupply slowly over time, but players can accelerate their growth by delivering supplies from MOBs or nearby depots. Radio tents must be built at forward bases to unlock new objectives and extend operational range. The scenario is fully modular to support your own custom factions, loadouts, and gear setups. Work in Progress: -Additional AI spawn points and waypoint networks -More dynamic and reactive counterattack behavior -Progression scaling and balancing based on live feedback Credit to Heine.CRV for the Bergamo map Credit to Gramps303 for ConflictPVERemixedVanilla2.0