Edited Conflict Scenario of Everon Map with purpose to remove all unnecessary FIA spawns and allocate them to busier roads and locations.
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Details
- Author
- SgtDolphin
- Version
- 1.1.0
- Size
- 3.0 MB
- Licence
- APL-SA
- Game version
- 1.4.0.22
- Likes
- 0 / 0 dislikes
- Published
- 25 May 2025
- Updated
- 1 year ago
- Workshop ID
- 6570BE5B3AB3E801
Often used with
8Version history
3-
v1.1.0 3.0 MB 25 May 2025
- Fixed Figari and Monti supply generation to match other main objectives. -Added more FIA spawnpoints and Checkpoints.
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v1.0.1 3.0 MB 25 May 2025
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v1.0.0 52 KB 25 May 2025
Description from the Workshop
Removed both radio towers. Moved objective base from St Phillipe to Montignac. Moved objective base from St Piere to Figari. Moved Simon's Wood base south to connect to both CB Morton and Chotain if controlled. Removed bases -Tiller's Find -Kermovan -Pennants Pass -Levie Town -Laruns -Pinewood Lake -Kermovan Removed some MOB spawn locations. Notably East & West of CB Morton. Adjusted entire FIA AI Spawnpoints. Most population will appear on main roads (with checkpoints) and on objectives. Main objectives will have more concentration of FIA surrounding and on the base than original conflict. 1.1.0 - Fixed Figari and Monti supply generation to match other main objectives. -Added more FIA spawnpoints and Checkpoints.