[IN DEVELOPMENT] Additional game modes and AI functionality
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Rating
86%
7 votes
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-
958 downloads
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Players on servers with it
daily, last 30 days
Details
- Author
- Jessicalj
- Version
- 1.0.18
- Size
- 263 KB
- Licence
- APL
- Game version
- 1.3.0.170
- Likes
- 0 / 0 dislikes
- Published
- 8 May 2025
- Updated
- 1 year ago
- Workshop ID
- 65475BDFB588FD6E
Recent adoption
30 days: +0 −1 ↑0
- − Nicolo Tactical Command AI 1.0.18 5d ago
Often used with
8Version history
10-
v1.0.18 263 KB 15 May 2025
Improved AI waypoint behaviour, allowing the AI to update their behaviour more frequently down from 120 seconds to 5 seconds between behaviour updates. Fixed a bug where AI would periodically stop in order to refresh their pathfinding.
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v1.0.17 263 KB 14 May 2025
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v1.0.16 258 KB 12 May 2025
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v1.0.15 258 KB 11 May 2025
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v1.0.14 247 KB 10 May 2025
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v1.0.13 247 KB 10 May 2025
Description from the Workshop
Game Modes and AI Expanded seeks to expand upon the current framework. Contents: A new game mode "Invasion" where players must defend a series of capture points against an AI force. The map "Invasion Eden Central" allows players to play this new game mode. A new game mode "Point Defence" where players must defend a single capture point against an AI force. The map "Point Defence Eden Monti" allows players to play this new game mode. AI "players" added to conflict in the "CTI AI Eden" and "CTI AI Arland" maps. The AI "players" will spawn, move towards, and contest enemy capture points. This mod is currently a work in progress. There will be bugs. There are also features missing.