This mod allows you to move most vanilla terrain objects of reasonable size. MANW entry.
Players now
0
Servers
1
Rating
98%
65 votes
Subscribers
-
9,611 downloads
Busiest servers running it 1 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Shelestov
- Version
- 1.0.2
- Size
- 493 KB
- Licence
- APL-ND
- Game version
- 1.7.0.41
- Likes
- 0 / 0 dislikes
- Published
- 22 Apr 2025
- Updated
- 4 months ago
- Workshop ID
- 652C5A060DE977D6
Recent adoption
30 days: +4 −3 ↑0
- + AL Reforger Nitrado.net Gameserver 1.0.2 5h ago
- − AFTER THE FALL 1.0.2 11h ago
- + AFTER THE FALL 1.0.2 12h ago
- − HLS | 3./InfBtl 232 | PvE Bundeswehr MilSim | https://discord.gg/hlsgaming 1.0.2 2w ago
- + HLS | 3./InfBtl 232 | PvE Bundeswehr MilSim | https://discord.gg/hlsgaming 1.0.2 2w ago
- − LEGION l PVE l TAKEOVER 1.0.2 2w ago
- + LEGION l PVE l TAKEOVER 1.0.2 2w ago
Often used with
8Version history
8-
v1.0.2 493 KB 28 May 2026
1.7 compatibility update
-
v1.0.1 484 KB 30 Oct 2025
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v1.0.0 484 KB 16 Jul 2025
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v0.3.12 531 KB 9 Jul 2025
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v0.2.71 489 KB 27 Jun 2025
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v0.2.7 489 KB 26 Jun 2025
Description from the Workshop
How to use: - The character must be empty-handed to access the "Move %Object%" actions (default bind: "TAB+Z" for PC, "D-pad Right + Cross" for PS, "D-pad Right + A" for XBox). - There are two categories of objects: handheld and heavy. Handheld are carried in the hands, heavy are mostly dragged along the floor/ground. The category of the object is displayed in the "Move %Object%" action text. - It is only possible to move objects, spawned from "ArmaReforger/Prefabs/Props" or inherited prefabs. Known issues: - Compatibility with other mods is not guaranteed. - While being active, other movable objects are pushed too easily upon collision with a handheld object. - Collisions with doors only work when objects are active. - Objects do not produce any sound upon collisions, except when being destroyed. - Several potentially movable props use the SCR_DestructibleEntity class, which is not supported by this mod — these objects cannot be moved. They will float if object underneath is moved. - Object rotation speed depends on framerate (FPS). - The object masses are not yet set up properly. - Moving only allowed for loadtime objects (not those spawned at runtime). - Saving/loading scenarios is not supported — objects will reset to their original positions. - Movable objects placed inside other object's collider (e.g. inside a rack) may get stuck when picked up (currently picking objects from racks is disabled). - Scaled objects (handheld) move slower than normal. - Some trees and walls may break when hit by a thrown/dropped object. - *The center of mass is incorrect for several objects. - *Few vanilla props are not spawned from "ArmaReforger/Prefabs/Props" prefabs, it's not possible to move them. They will float if object underneath is moved. - *Some objects are missing colliders. - *Certain houses have solid window colliders, preventing thrown objects from passing through. - *Various random physics-related issues, such as objects clipping through each other, getting stuck,...