ArmaDB
Workshop mod

UAB Move Terrain Objects MANW

by Shelestov · all their mods

This mod allows you to move most vanilla terrain objects of reasonable size. MANW entry.

Players now

0

Servers

1

Rating

98%

65 votes

Subscribers

-

9,611 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/652C5A060DE977D6

Busiest servers running it 1 in total

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Players on servers with it

daily, last 30 days

0 1 2 3 4 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 3
Average players Low to peak in each bucket The line breaks where nothing was collected

Details

Author
Shelestov
Version
1.0.2
Size
493 KB
Licence
APL-ND
Game version
1.7.0.41
Likes
0 / 0 dislikes
Published
22 Apr 2025
Updated
4 months ago
Workshop ID
652C5A060DE977D6

Recent adoption

30 days: +4 −3 ↑0

Version history

8
  1. v1.0.2 493 KB 28 May 2026

    1.7 compatibility update

  2. v1.0.1 484 KB 30 Oct 2025
  3. v1.0.0 484 KB 16 Jul 2025
  4. v0.3.12 531 KB 9 Jul 2025
  5. v0.2.71 489 KB 27 Jun 2025
  6. v0.2.7 489 KB 26 Jun 2025
Description from the Workshop

How to use: - The character must be empty-handed to access the "Move %Object%" actions (default bind: "TAB+Z" for PC, "D-pad Right + Cross" for PS, "D-pad Right + A" for XBox). - There are two categories of objects: handheld and heavy. Handheld are carried in the hands, heavy are mostly dragged along the floor/ground. The category of the object is displayed in the "Move %Object%" action text. - It is only possible to move objects, spawned from "ArmaReforger/Prefabs/Props" or inherited prefabs. Known issues: - Compatibility with other mods is not guaranteed. - While being active, other movable objects are pushed too easily upon collision with a handheld object. - Collisions with doors only work when objects are active. - Objects do not produce any sound upon collisions, except when being destroyed. - Several potentially movable props use the SCR_DestructibleEntity class, which is not supported by this mod — these objects cannot be moved. They will float if object underneath is moved. - Object rotation speed depends on framerate (FPS). - The object masses are not yet set up properly. - Moving only allowed for loadtime objects (not those spawned at runtime). - Saving/loading scenarios is not supported — objects will reset to their original positions. - Movable objects placed inside other object's collider (e.g. inside a rack) may get stuck when picked up (currently picking objects from racks is disabled). - Scaled objects (handheld) move slower than normal. - Some trees and walls may break when hit by a thrown/dropped object. - *The center of mass is incorrect for several objects. - *Few vanilla props are not spawned from "ArmaReforger/Prefabs/Props" prefabs, it's not possible to move them. They will float if object underneath is moved. - *Some objects are missing colliders. - *Certain houses have solid window colliders, preventing thrown objects from passing through. - *Various random physics-related issues, such as objects clipping through each other, getting stuck,...