Encounter Fast Travel is a fast travel mod for developers and scenario creators in Arma Reforger. Easily implement quick-travel functionality between locations with prefab placement and configuration.
Players now
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Servers
5
Rating
100%
7 votes
Subscribers
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6,004 downloads
Busiest servers running it 5 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- xl Void lx
- Version
- 1.0.2
- Size
- 3.8 MB
- Licence
- Custom
- Game version
- 1.3.0.170
- Likes
- 0 / 0 dislikes
- Published
- 18 Apr 2025
- Updated
- 1 year ago
- Workshop ID
- 65240D02F455E40C
Recent adoption
30 days: +8 −7 ↑0
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- − [MEX][ESP] DELTA ONE RP / https://discord.gg/deltaonerp |GOBIERNOvsCrimenOrganizado 1.0.2 1w ago
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- + TRUMM44 DOF N2 VIN DRIN DOP 1.0.2 1w ago
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Required by
8Often used with
8Version history
5-
v1.0.2 3.8 MB 16 May 2025
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v1.0.1 3.8 MB 19 Apr 2025
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v1.0.0 3.8 MB 18 Apr 2025
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v0.9.11 3.8 MB 18 Apr 2025
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v0.9.10 3.8 MB 18 Apr 2025
Description from the Workshop
Encounter FastTravel is a lightweight, modular fast travel system designed for custom Arma Reforger scenarios. Built for flexibility, it allows creators to place interactive travel points and link them to specific destinations in the world. With just two prefabs – FastTravel_Action and FastTravel_Destination – you can create immersive, player-friendly travel hubs with minimal setup. Each action can be customized with its own name, target location, and cooldown time. Whether you're building a survival experience, a PvPvE mission, or a roleplay scenario, this system is ideal for linking important locations while preserving immersion. Setup Instructions 1. Place the Prefabs Navigate to: ENCFactTravel/Prefabs/Systems/FastTravel Drag and drop into your world: FastTravel_Action.et FastTravel_Destination.et In the Hierarchy, rename both placed prefabs to something clear and unique (e.g., FastTravel_CampAlpha, Destination_CampBravo). 2. Configure the Fast Travel Action Select the FastTravel_Action entity in your scene and open the Object Properties panel. Set the Action Title to something players will see in-game (e.g., "Travel to Camp Bravo"). Scroll down to the Fast Travel Destinations section. Paste the name of your destination prefab (e.g., Destination_CampBravo) into the list. 3. (Optional) Tweak Cooldown and Visibility You can also set: Cooldown: How long before the player can use fast travel again. Visibility Range: How close the player must be to see the interaction. Additional flags for aggregate actions or ghost entities. 4. Save and Test Save the setup in your world or template. Run the scenario and interact with the Fast Travel point to test teleportation. Notes You can add multiple destinations to a single fast travel point. Each prefab is standalone — duplicate and customize as needed. Designed to work with multiplayer sessions and community-made game modes. Credits Huge shoutout to Mazzotti, the creator of ENCFastTravel and devel...