ArmaDB
Workshop mod

BT Milsim Garbage Overhaul

by Bl4ckTr0n · all their mods

Increases the Despawn-Timers of Stuff to Milsim Needs - More Information in Description Section - For Mod-issues, complaints, questions or requests please contact Bl4ckTr0n (Discord/Gamertag XBox)

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1

Servers

3

Rating

100%

1 votes

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-

465 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6514ED58F5B26F4A

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Details

Author
Bl4ckTr0n
Version
0.1.0
Size
2 KB
Licence
APL
Game version
1.3.0.144
Likes
0 / 0 dislikes
Published
10 Apr 2025
Updated
1 year ago
Workshop ID
6514ED58F5B26F4A

Version history

4
  1. v0.1.0 2 KB 10 Apr 2025
  2. v0.0.3 2 KB 10 Apr 2025
  3. v0.0.2 2 KB 10 Apr 2025
  4. v0.0.1 2 KB 10 Apr 2025
Description from the Workshop

Tweaks the Arma Garbage System in various ways to fit the needs of Milsim Units, as most operations are designed in GameMaster rather than standard Gamemodes. This mod will implement following Tweaks: - Dead Bodies will despawn after 15 min, if no Player is within 200m - Inventory Items (like Backpacks, Clothing, etc..) will despawn after 5 min, in no Player is within 50m - (used) Vehicles will not despawn at all. Destroyed after 20 min. - All Things are still able to be cleared manually through GM (unless specific modded items -> see below) Furthermore it can be used as Dependency for other Mods, to enhance Despawning Behavior: - New "BT_DisableDespawnComponent" Component, that can be added to *anything* - New "BT_DisableAutomaticDespawnComponent" Component, that can be added to *anything* (This mod itself does not fit *any* entities with those components by itself, those are only for further modding.) Both Components will ensure, that any entity containing one of those components won't despawn on it's own. The automatic one still allows for manual clearing with GM though. **Last Update:** 10 April 2025