ArmaDB

A couple of different Mk12s

Players now

2

Servers

17

Rating

93%

59 votes

Subscribers

-

27,458 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/64B453E9D7D5FEA6

Busiest servers running it 17 in total

All servers

Players on servers with it

daily, last 30 days

0 10 20 30 40 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 32
Average players Low to peak in each bucket

Details

Author
Drumbeast7
Version
1.0.15
Size
201.6 MB
Licence
APL-ND
Game version
1.4.0.55
Likes
0 / 0 dislikes
Published
28 Feb 2025
Updated
1 year ago
Workshop ID
64B453E9D7D5FEA6

Recent adoption

30 days: +38 −33 ↑0

Version history

10
  1. v1.0.15 201.6 MB 8 Oct 2025
  2. v1.0.14 201.5 MB 8 Oct 2025
  3. v1.0.13 201.5 MB 8 Oct 2025
  4. v1.0.12 124.5 MB 5 Jun 2025
  5. v1.0.11 124.5 MB 24 Apr 2025
  6. v1.0.10 124.5 MB 15 Apr 2025
Description from the Workshop

Here is the third phase of my Mk12 mod. It includes four separate versions of the rifle, the USMC version, a camo version, a camo version with the SOPMOD stock, the new MOD 0 and a shorter version of the MOD 0. It has been rigged to work with other mods (primarily RHS). Fully textured and animated. Uses vanilla suppressor and magazines. Comes with custom scope (vanilla reticle for now, use of modded scopes is recommended). Has been set up to be compatible with any modded sights that use picatinny mounts. Can mount attachments to all 4 sides of the rails (compatible with the RHS bipod). Planned content: Inclusion of bipod and foregrip (just trying to figure out how to animate it). Custom sight reticle. New textures for different environments. Mk12 MOD 0 correct handguard Mk12 MOD H Known issues: I need to reanimate the safety switch as safe points to the rear. Bipod does not work properly on the Short version (Remake from the ground up coming soon) If you like my work and would like to help support me, here is a link to my Ko-fi. It's not required but it would help me afford more models for future projects. https://ko-fi.com/drumbeast7