ArmaDB
Workshop mod

Mikes Cooking Framework ALPHA

by Mike_00000 · all their mods

An Open Framework meant to be modified. Provides no functionality without Add-on mods or custom configuration.

Players now

39

Servers

1

Rating

100%

4 votes

Subscribers

-

5,061 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/632406428E56F284

Busiest servers running it 1 in total

All servers

Players on servers with it

daily, last 30 days

0 30 60 90 120 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 95
Average players Low to peak in each bucket

Details

Author
Mike_00000
Version
0.1.62
Size
20 KB
Licence
APL
Game version
1.2.1.169
Likes
0 / 0 dislikes
Published
21 Dec 2024
Updated
1 year ago
Workshop ID
632406428E56F284

Recent adoption

30 days: +3 −4 ↑0

Version history

10
  1. v0.1.62 20 KB 5 Jan 2025
  2. v0.1.61 20 KB 5 Jan 2025
  3. v0.1.60 20 KB 5 Jan 2025
  4. v0.1.59 20 KB 5 Jan 2025
  5. v0.1.58 20 KB 4 Jan 2025
  6. v0.1.57 20 KB 4 Jan 2025
Description from the Workshop

An Open Framework meant to be modified. Provides no functionality without Add-on mods or custom configuration. Has a dynamic recipe system, it can handle an infinite amount of unique recipes, and when starting to cook, it analyzes your ingredients and selects the closest recipe, as long as there is a recipe fairly close. Then when cooking, it wants you to stay between a specificed temperature, go too hot you risk burning. Too Cold and your food wont cook at all. If you cook it just right but cook it too long it will become overcooked. These 3 variables (atm) are the basis of the quality calculation. With that quality number between 0-100, we determine which item is given back to the player. Also allows developers to do variations, like a slightly charred broccoli being even better than a perfectly cooked brocolli. TO-DO: Add indicators for players to understand where their cooking process is at with subtle cues.