An Open Framework meant to be modified. Provides no functionality without Add-on mods or custom configuration.
Players now
39
Servers
1
Rating
100%
4 votes
Subscribers
-
5,061 downloads
Busiest servers running it 1 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Mike_00000
- Version
- 0.1.62
- Size
- 20 KB
- Licence
- APL
- Game version
- 1.2.1.169
- Likes
- 0 / 0 dislikes
- Published
- 21 Dec 2024
- Updated
- 1 year ago
- Workshop ID
- 632406428E56F284
Recent adoption
30 days: +3 −4 ↑0
- − The Manson Project DAYONE 0.1.62 3d ago
- + The Manson Project DAYONE 0.1.62 3d ago
- − The Manson Project DAYONE 0.1.62 3d ago
- + The Manson Project DAYONE 0.1.62 3w ago
- − The Manson Project DAYONE 0.1.62 3w ago
- + The Manson Project DAYONE 0.1.62 4w ago
- − The Manson Project DAYONE 0.1.62 4w ago
- + [FR] NextLife TEST 0.1.62 1mo ago
Required by
2Often used with
8Version history
10-
v0.1.62 20 KB 5 Jan 2025
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v0.1.61 20 KB 5 Jan 2025
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v0.1.60 20 KB 5 Jan 2025
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v0.1.59 20 KB 5 Jan 2025
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v0.1.58 20 KB 4 Jan 2025
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v0.1.57 20 KB 4 Jan 2025
Description from the Workshop
An Open Framework meant to be modified. Provides no functionality without Add-on mods or custom configuration. Has a dynamic recipe system, it can handle an infinite amount of unique recipes, and when starting to cook, it analyzes your ingredients and selects the closest recipe, as long as there is a recipe fairly close. Then when cooking, it wants you to stay between a specificed temperature, go too hot you risk burning. Too Cold and your food wont cook at all. If you cook it just right but cook it too long it will become overcooked. These 3 variables (atm) are the basis of the quality calculation. With that quality number between 0-100, we determine which item is given back to the player. Also allows developers to do variations, like a slightly charred broccoli being even better than a perfectly cooked brocolli. TO-DO: Add indicators for players to understand where their cooking process is at with subtle cues.