ArmaDB

Conflict Safezone adds dynamic, faction-based safezones that warn intruders and neutralize non-compliant players with customizable death effects.

Players now

286

Servers

22

Rating

93%

14 votes

Subscribers

1

729,847 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6271134D85ED0DDA

Busiest servers running it 22 in total

All servers

Players on servers with it

daily, last 30 days

0 150 300 450 600 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 419
Average players Low to peak in each bucket

Details

Author
KatataFish17
Version
1.0.17
Size
2.4 MB
Licence
APL-ND
Game version
1.7.0.54
Likes
0 / 0 dislikes
Published
27 Sep 2024
Updated
2 months ago
Workshop ID
6271134D85ED0DDA

Recent adoption

30 days: +38 −34 ↑7

Version history

10
  1. v1.0.17 2.4 MB 25 Jul 2026
  2. v1.0.16 2.4 MB 25 Jul 2026
  3. v1.0.15 2.4 MB 25 Jul 2026
  4. v1.0.14 2.4 MB 17 Dec 2024
  5. v1.0.13 2.4 MB 12 Dec 2024
  6. v1.0.12 2.4 MB 22 Oct 2024
Description from the Workshop

Conflict Safezone Automatic HQ safezones for Arma Reforger Conflict. Hostile players entering an enemy HQ get a warning and, unless they leave in time, are eliminated. No world editing, no triggers, no setup - it works out of the box on any Conflict game mode by reading the vanilla base system, and automatically follows HQ capture and relocation. FEATURES Auto-detected safezones on every faction HQ On-screen countdown warning (white to yellow to red) Server-authoritative kill with a grace timer or instant death Selectable death effect (silent, explosion, lightning, sci-fi, random) Fully multiplayer-safe CONFIGURATION All settings are on the game mode entity under the "Safezone" category: Skip timer, kill instantly (default: off) - no grace period Time before kill (default: 30s) - grace period, 0 to 60 seconds Type of death (default: Silent) - kill effect, cosmetic only Print kills to console (default: on) - logs kills to the RPT All owned bases are safezones (default: off) - protect all bases, not just HQs FOR MODDERS Death effects: the m_aExplosives array and the KF_SafezoneKilltype enum in KF_BaseGameMode.c Warning UI and text: UI/layouts/HUD/CampaignMP/SafezoneWarning.layout (ships with English and Ukrainian strings) Safezone rules: override IsSafezoneBase() in KF_BaseGameMode.c