Conflict Safezone adds dynamic, faction-based safezones that warn intruders and neutralize non-compliant players with customizable death effects.
Players now
286
Servers
22
Rating
93%
14 votes
Subscribers
1
729,847 downloads
Busiest servers running it 22 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- KatataFish17
- Version
- 1.0.17
- Size
- 2.4 MB
- Licence
- APL-ND
- Game version
- 1.7.0.54
- Likes
- 0 / 0 dislikes
- Published
- 27 Sep 2024
- Updated
- 2 months ago
- Workshop ID
- 6271134D85ED0DDA
Recent adoption
30 days: +38 −34 ↑7
- − SDL : DEFOULOIR TACTIQUE | EVENT | ARENE | CQB | CAH | DOMINATION | PVPVE | MULTI-CARTE 1.0.17 2h ago
- + [FR] CODEX & FISH EXPERIMENTAL | PvE-PvP Conflict | 12 cartes | RHS-WCS | IA + Helicos 1.0.17 2h ago
- − [FR] CODEX & FISH EXPERIMENTAL | PvE-PvP Conflict | 12 cartes | RHS-WCS | IA + Helicos 1.0.17 3h ago
- + JSOC Modern Warfare 1.0.17 20h ago
- + SDL : DEFOULOIR TACTIQUE | EVENT | ARENE | CQB | CAH | DOMINATION | PVPVE | MULTI-CARTE 1.0.17 1d ago
- − SDL : DEFOULOIR TACTIQUE | EVENT | ARENE | CQB | CAH | DOMINATION | PVPVE | MULTI-CARTE 1.0.17 1d ago
- + SDL : DEFOULOIR TACTIQUE | EVENT | ARENE | CQB | CAH | DOMINATION | PVPVE | MULTI-CARTE 1.0.17 1d ago
- + hladunartemtyt 1.0.17 2d ago
- − [UA/RU] Ukraine Conflict Server #1 | 1pp/3pp 1.0.17 3d ago
- + codex et fish pve perma 1.0.17 4d ago
- − 80s Everon Rp 1.0.17 4d ago
- + ****N I VLAD PIDORI 1.0.17 5d ago
Required by
23Often used with
8Version history
10-
v1.0.17 2.4 MB 25 Jul 2026
-
v1.0.16 2.4 MB 25 Jul 2026
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v1.0.15 2.4 MB 25 Jul 2026
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v1.0.14 2.4 MB 17 Dec 2024
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v1.0.13 2.4 MB 12 Dec 2024
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v1.0.12 2.4 MB 22 Oct 2024
Description from the Workshop
Conflict Safezone Automatic HQ safezones for Arma Reforger Conflict. Hostile players entering an enemy HQ get a warning and, unless they leave in time, are eliminated. No world editing, no triggers, no setup - it works out of the box on any Conflict game mode by reading the vanilla base system, and automatically follows HQ capture and relocation. FEATURES Auto-detected safezones on every faction HQ On-screen countdown warning (white to yellow to red) Server-authoritative kill with a grace timer or instant death Selectable death effect (silent, explosion, lightning, sci-fi, random) Fully multiplayer-safe CONFIGURATION All settings are on the game mode entity under the "Safezone" category: Skip timer, kill instantly (default: off) - no grace period Time before kill (default: 30s) - grace period, 0 to 60 seconds Type of death (default: Silent) - kill effect, cosmetic only Print kills to console (default: on) - logs kills to the RPT All owned bases are safezones (default: off) - protect all bases, not just HQs FOR MODDERS Death effects: the m_aExplosives array and the KF_SafezoneKilltype enum in KF_BaseGameMode.c Warning UI and text: UI/layouts/HUD/CampaignMP/SafezoneWarning.layout (ships with English and Ukrainian strings) Safezone rules: override IsSafezoneBase() in KF_BaseGameMode.c