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Workshop mod

KingOfTheHill_NJ_DiscoveryPark

by nojoe · all their mods

King of the Hill, with respawning AI groups. On the Discovery Park map.

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Rating

75%

12 votes

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1,133 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/60E40A2FA52DAF29

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Details

Author
nojoe
Version
1.0.18
Size
26.0 MB
Licence
APL
Game version
1.7.0.41
Likes
0 / 0 dislikes
Published
18 Mar 2024
Updated
4 months ago
Workshop ID
60E40A2FA52DAF29

Recent adoption

30 days: +0 −1 ↑0

Version history

10
  1. v1.0.18 26.0 MB 31 May 2026

    v1.0.18 -Fixed missing pants in inventory in Arma version 1.7.

  2. v1.0.17 26.0 MB 30 Oct 2025
  3. v1.0.16 26.0 MB 27 Oct 2025
  4. v1.0.15 26.0 MB 21 Oct 2025
  5. v1.0.14 26.0 MB 12 Jun 2025
  6. v1.0.13 26.0 MB 15 Dec 2024
Description from the Workshop

King of the Hill, using Reforger's built-in Capture And Hold system. With AI groups that respawn once the group is dead, as long as their team isn't in the lead. US vs USSR on the Discovery Park map. Based on the AI spawning script by Joey2498, with help from Zelik. v1.0.18 -Fixed missing pants in inventory in Arma version 1.7. v1.0.17 -Updated for latest v1.6 of Arma. v1.0.16 -Attempt to fix duplicate Marksman loadouts. v1.0.15 -USSR faction now uses green tracers. -Added Marksman loadout to both teams (rifle + scope). v1.0.14 -Edited armored vests so they don't stop bullet damage anymore. This is to try and make fights a bit more deadly. v1.0.13 - Removed dependency on deprecated official Capture & Hold mod. v1.0.12 - Added AI-controlled vehicles in the Industrial and Historic District missions! This makes use of Reforger's new AI features. v1.0.11 - Added new Radar Tower mission! v1.0.10 - Adjust AI respawn script: AI will no longer respawn if their faction is in the lead by more than 100 points (previously they wouldn't respawn if their faction was in the lead by any amount). v1.0.9 - Improvements to the respawning script: Now most of the AI groups will only respawn if their team is not winning. This helps give the fights more ebb-and-flow. - Though each side has a small AI group that will continue to respawn regardless, just to keep things interesting. - Thanks to Zelik for help getting the script to be able to read the team scores! - Some small tweaks to spawn locations. v1.0.8 - Tweak/fix a couple spawn locations in Historic District mission. v1.0.7 - Lol, fixed an embarassing typo in the Historic District mission... - Adjust waypoints and spawn point locations in Industrial and Historic District missions. v1.0.6 - Two new missions added recently: Visitor Center and Bunker. - Visitor Center is more chaotic and close-range. Bunker will be exposed and longer range. The objective there is to occupy the small bunker in the middle of the open...