ArmaDB

Spawns enemy bots when players enter configurable trigger zones. Place entities in Workbench, link them by name, done.

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Rating

100%

5 votes

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380 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/5F4C9B2A1E3D8C7F

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daily, last 30 days

0 0 1 1 1 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct Samples cover about 10% of this period peak 1
Average players Low to peak in each bucket The line breaks where nothing was collected

Details

Author
WozniakPL
Version
1.0.1
Size
9 KB
Licence
APL
Game version
1.6.0.119
Likes
0 / 0 dislikes
Published
28 Mar 2026
Updated
6 months ago
Workshop ID
5F4C9B2A1E3D8C7F

Recent adoption

30 days: +3 −3 ↑0

Version history

2
  1. v1.0.1 9 KB 28 Mar 2026
  2. v1.0.0 9 KB 28 Mar 2026
Description from the Workshop

DynamicTriggers adds two placeable entities to Workbench: DynamicTriggerZone — detects players entering a sphere. When enough players are inside, it activates linked spawn zones. DynamicSpawnZone — spawns enemy bots scattered within a radius. Supports configurable bot count, respawn timers, staggered spawning, and four soldier archetypes (Rifleman, Gunner, Anti-Tank, Random). Triggers fire once — bots stay in the world after players leave. Setup: place a DynamicSpawnZone, give it a name, place a DynamicTriggerZone, add that name to its spawn zone list. Both entities are configured entirely through Workbench attributes, no scripting required. Server-side only. No client-side footprint.