Spawns enemy bots when players enter configurable trigger zones. Place entities in Workbench, link them by name, done.
Players now
0
Servers
0
Rating
100%
5 votes
Subscribers
-
380 downloads
Busiest servers running it 0 in total
No server is running this mod right now.
Players on servers with it
daily, last 30 days
Details
- Author
- WozniakPL
- Version
- 1.0.1
- Size
- 9 KB
- Licence
- APL
- Game version
- 1.6.0.119
- Likes
- 0 / 0 dislikes
- Published
- 28 Mar 2026
- Updated
- 6 months ago
- Workshop ID
- 5F4C9B2A1E3D8C7F
Recent adoption
30 days: +3 −3 ↑0
- − [FR] FRENCH DIVISION ( PvP ) En partenariat avec ExtremeHosting 1.0.1 4d ago
- + [FR] FRENCH DIVISION ( PvP ) En partenariat avec ExtremeHosting 1.0.1 4d ago
- − [NA] Kalo's Fighting Hellfish | PvE Server 1.0.1 1w ago
- + [NA] Kalo's Fighting Hellfish | PvE Server 1.0.1 1w ago
- − jax server 1.0.1 3w ago
- + jax server 1.0.1 3w ago
Required by
1Version history
2-
v1.0.1 9 KB 28 Mar 2026
-
v1.0.0 9 KB 28 Mar 2026
Description from the Workshop
DynamicTriggers adds two placeable entities to Workbench: DynamicTriggerZone — detects players entering a sphere. When enough players are inside, it activates linked spawn zones. DynamicSpawnZone — spawns enemy bots scattered within a radius. Supports configurable bot count, respawn timers, staggered spawning, and four soldier archetypes (Rifleman, Gunner, Anti-Tank, Random). Triggers fire once — bots stay in the world after players leave. Setup: place a DynamicSpawnZone, give it a name, place a DynamicTriggerZone, add that name to its spawn zone list. Both entities are configured entirely through Workbench attributes, no scripting required. Server-side only. No client-side footprint.