Dev version of RHS Status Quo See https://forums.bohemia.net/forums/topic/239698-rhs-status-quo/ for more details
Players now
0
Servers
2
Rating
91%
491 votes
Subscribers
3,677
34,463 downloads
Busiest servers running it 2 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Red Hammer Studios
- Version
- 0.16.5223
- Size
- 194.8 MB
- Licence
- Custom
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 26 Mar 2023
- Updated
- 2 weeks ago
- Workshop ID
- 5CF4A61BE1D960C6
Recent adoption
30 days: +14 −15 ↑23
- − [FR] FRENCH DIVISION ( PvP ) En partenariat avec ExtremeHosting 0.16.5235 4d ago
- + [FR] FRENCH DIVISION ( PvP ) En partenariat avec ExtremeHosting 0.16.5235 4d ago
- − 3RBA 0.16.5235 1w ago
- + 3RBA 0.16.5235 1w ago
- − Overthrow Kunar FIG 0.16.5235 1w ago
- + Overthrow Kunar FIG 0.16.5235 1w ago
- ↑ [BR] DIVISION 9 - SERVIDOR MILSIM OFICIAL 0.16.5230 0.16.5235 1w ago
- ↑ [DEV1] W.C.S. Realism NATO/RUS Serhiivka Conflict | discord.armawcs.com | Hosted by awn.gg 0.16.5230 0.16.5235 1w ago
- − (MEX)(ESP) (ABUELIZA PVP) (CARTELES UNIDOS VS GOBIERNO) (https://discord.gg/gdaDTAB68U) 0.16.5230 1w ago
- ↑ [BR] DIVISION 9 - SERVIDOR MILSIM OFICIAL 0.16.5229 0.16.5230 1w ago
- + (MEX)(ESP) (ABUELIZA PVP) (CARTELES UNIDOS VS GOBIERNO) (https://discord.gg/gdaDTAB68U) 0.16.5230 1w ago
- ↑ [DEV1] W.C.S. Realism NATO/RUS Serhiivka Conflict | discord.armawcs.com | Hosted by awn.gg 0.16.5224 0.16.5230 1w ago
Requires
2Required by
17Often used with
8Version history
12-
v0.16.5223 194.8 MB 25 Sep 2026
[Fixed] TA31 reticle texture conflict between 3D materials and 2D sights
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v0.16.5222 194.8 MB 25 Sep 2026
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v0.16.5219 194.8 MB 23 Sep 2026
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v0.16.5214 194.8 MB 22 Sep 2026
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v0.16.5213 194.8 MB 21 Sep 2026
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v0.16.5208 194.8 MB 17 Sep 2026
Description from the Workshop
Dev version of RHS Status Quo mod. This build might not be up to date and is used to test features in MP before update of main mod. Proceed with caution, build might be unstable and it might contain severe bugs. RHS: Status Quo remains true to its roots in the contemporary sphere of things: 2000 - present with the main core around 2017 with US and RF taking center stage. We do intend to put some focus on a story this time around. Also stay tuned for information on a brand new terrain in development! As of now we have developed a small priority list for what we call Phase 1 which should bring the mod to 1.0 status hopefully sometime. —————————————————————————————— WE NEED YOUR HELP! Now the recruitment bit To make this happen we certainly need more new talent! Please consider dropping us a line if you would like to try out for the team in the following capacities if your profile matches: · Asset creators: you are detail driven, accuracy matters to you, you are strong in HP/LP baking workflows for current generation PBR engines, you are familiar with Substance Painter. -> Hard surface: Weapons, objects, architecture, attachments etc. -> Uniforms, gear -> Marvelous Designer knowledge is a big plus. · Texture artists: you are detail driven, accuracy matters to you, perhaps you do not model yourself but are able to turn HP/LP models of others into stunning artwork in Substance Painter. · Animators : you are familiar with skinning and animations in any tool that is able to export to Enfusion (max, blender, maya etc.). This involves both hardsurface (weapons/vehicles) animation as well as characters. · Producers: help our team inject the assets into the game, configure the models, produce copy, zero the sights etc. This helps us enourmosly! Especially if you are a bit familiar already with Enfusion Workbench. If you feel up to the job please contact @Soul_Assassin or @PuFu, but please only serious applicant need apply.